9jakub9
Sergeant at Arms
ThaneWulfgharn said:Some things to point out:
-No one will join you if you won't put references of the retextures you want, that because there are different levels of retexturing difficulty.
-Gothic III has almost same armor models for Myrtanans; Mercenaries and Bandits. Those models are good for Gothic III Bandits, but not (on my opinion) for Rebels/Royal Soldiers and Orc's Mercenaries. Myrtanans must have the Guard Variation from G1 Militia/Knight/Paladins variations from G2 while Mercenaries the Bandit/Mercenary armors from G2.
-Horses. I've been thinking for Horses. The only factions with mounts for me would be the Rebels, which I would counsel to rename into Kingdom of Myrtana.
-The troop trees. I've been laying ideas for troop trees by now:
Footman
Mounted
Archer
Caster
Myrtana:
|----->Lancer-------->King's Guard
|
Peasant---->Armed Peasant--->Militiaman----->Soldier----->Knight----->Paladin
| |
| |-->Bowman----->Archer(Bow)
|
|--->Fire Novice--->Fire Initiate---->Fire Mage---->High Fire Mage
I will take note of that, but until now it is way to early to think of the troops, i have some plans but for now i am just polishing this and that out, trying to create a map and mainly fix the stupid sound bug. As soon as i get all models i need to create a faction, we will gather around, our whole little team and get everything together.