9jakub9
Sergeant at Arms
Michadr said:Heh... Sorry that I spurred that discussion, but nonetheless it is important to uphold Taleworld's decision since this is their forum.9jakub9 said:Michadr said:What were you thinking of doing?9jakub9 said:Barbarian Helmet, 2 types, gray and brown.
(Strange low quality on images)
I really wouldn't mind some heavier coding support, if anybody would like to offer a helping hand then please PM me, i will be thankful.
What do you mean? With the coding?
But anyway, I was talking more about the coding...
Well i started work on a magic system, not much i can do without WSE and that is still on the old version. What i was thinking of doing is making the pistol skill a magic skill. Not sure if it is possible but worth the shot and also adding a mana system. I used ti_on_init_item and i am just trying to mess around with the Explosive arrow OSP to make a cool effect when the magic hits someone/something.
I also am thinking of making a revolution system. Either depending on the welfare of a town, so if a town is very poor there will be an option to revolt or maybe make it a quest, like in Gothic 3, Javier gives a mission at the beginning to take back Cape Dun but that requires you to make friends in the town that will help you etc. Some advanced stuff that's why i am asking for some heavy scripting support. The simple crap i can handle my self.
EDIT: If Taleworlds have a problem with this i will remove the page for this mod and just host my own forum for it, simple.