Warband Mods (updated 10.06.11)

Which 2 mods that change both MP and SP are your favourite?

  • 1755 Old Frontier

    Votes: 99 44.4%
  • A Horse Farewell

    Votes: 2 0.9%
  • Auto-firing Weapons

    Votes: 1 0.4%
  • Battle Time!

    Votes: 17 7.6%
  • Better Faction Troops 2

    Votes: 0 0.0%
  • Blood and Roses

    Votes: 3 1.3%
  • Blood and Steel

    Votes: 22 9.9%
  • Calradia in Darkness

    Votes: 4 1.8%
  • Combat Animation Enhancement

    Votes: 9 4.0%
  • Crusader Banners

    Votes: 2 0.9%
  • Custom Banners for Warband

    Votes: 5 2.2%
  • Custom Camera Patch

    Votes: 1 0.4%
  • Epic Man Sounds Pack

    Votes: 3 1.3%
  • Expanded Horizons

    Votes: 4 1.8%
  • Faction Arms Coloured

    Votes: 3 1.3%
  • Fixed Weapon Length

    Votes: 3 1.3%
  • Graphical Pack

    Votes: 8 3.6%
  • Heavy Hooves

    Votes: 1 0.4%
  • Imperium Graecorum

    Votes: 4 1.8%
  • Improved Buildings

    Votes: 4 1.8%
  • Kengeki Gaiden

    Votes: 18 8.1%
  • More Metal Sound Mod

    Votes: 14 6.3%
  • New Elegante

    Votes: 7 3.1%
  • OSP Warband Item Variants

    Votes: 6 2.7%
  • Realistic Colors

    Votes: 8 3.6%
  • Reworked Armors

    Votes: 2 0.9%
  • SoundRound-ing

    Votes: 0 0.0%
  • Sounds of Suffering

    Votes: 1 0.4%
  • Sowing the Winds

    Votes: 1 0.4%
  • Sword of Damocles: Warlords

    Votes: 36 16.1%
  • Texture Fiddling

    Votes: 0 0.0%
  • The Eagle and the Radiant Cross

    Votes: 36 16.1%
  • Thel's Facepack

    Votes: 2 0.9%
  • Utrehd's Castle Pack

    Votes: 5 2.2%
  • Utrehd's Music Pack

    Votes: 1 0.4%
  • Warband Original Animations

    Votes: 2 0.9%
  • Warband Realistic Mod

    Votes: 4 1.8%
  • WWII: China Battlefield

    Votes: 32 14.3%

  • Total voters
    223
  • Poll closed .

Users who are viewing this thread

12/2011 for  "1755" v.3.2
12/2011  for  "1776" v.1.0 (last available public version)
01/2012 for  1860s v. 0.81 (last available public version)

Glad if u can add that info about last Closed Betas updates , available atm only for Gabby's Supporters Testing
1776  at v. 1.5 
1860s at v. 0.95

Thx-

Gab
 
GABRILDURO said:
12/2011 for  "1755" v.3.2
12/2011  for  "1776" v.1.0 (last available public version)
01/2012 for  1860s v. 0.81 (last available public version)

Glad if u can add that info about last Closed Betas updates , available atm only for Gabby's Supporters Testing
1776  at v. 1.5 
1860s at v. 0.95

Thx-

Gab
*done*

[spoiler="MODS LISTS" here:]
Multiplayer and Singleplayer Mods

Name
Code:
   
Category
Code:
   
Version
Code:
   
Last update
Code:
   
Compatibility
Code:
   
Code:
1755 Old Frontier
Code:
   
Total Conversion, American History Mod
Code:
   
Code:
3.2
Code:
   
Code:
12/2011
Code:
   
1.1xx - 1.153
Code:
   
Code:
1860s Old America
Code:
   
Total Conversion, American History Mod
Code:
   
Code:
0.81 ([i]0.95 update available soon[/i])
Code:
   
Code:
?
Code:
   
1.1xx - 1.153
Code:
   
Code:
New Elgante
Code:
   
Total Conversion, Fantasy/Fictional
Code:
   
Code:
0.8
Code:
   
Code:
06/02/2012
Code:
   
1.143 - 1.153 (Probably still works on earlier versions)
Code:
   


Singleplayer Mods

Name
Code:
   
Category
Code:
   
Version
Code:
   
Last update
Code:
   
Compatibility
Code:
   
Code:
1776 American Revolution
Code:
   
Total Conversion, American History Mod
Code:
   
Code:
1.0 ([i]1.5 update available soon[/i])
Code:
   
Code:
12/2011
Code:
   
1.1xx - 1.153
Code:
   
[/spoiler]

ciauz^^,
Jab
 
Hey there,I didnt know where to post,I am looking for a samurai mod,I tried Shogun:Sengoku Jiday but since I have Mount And Blade Warband v 1.154....Its full of bugs,unplayable....so while Shogun may get updated can you recommend me a good samurai mod(I would love singleplayer,but even Multy is good)...?
 
Fyzzaraya said:
Hey there,I didnt know where to post,I am looking for a samurai mod,I tried Shogun:Sengoku Jiday but since I have Mount And Blade Warband v 1.154....Its full of bugs,unplayable....so while Shogun may get updated can you recommend me a good samurai mod(I would love singleplayer,but even Multy is good)...?

i think there is one for WFaS? i don't really know any for warband....
 
Like Fyzz, I'm not really sure where to post this, so I guess I'll put it here: I recall seeing a Zulu mod a few months ago, but I can't seem to find it anymore. Was a Zulu mod ever made?
 
NickyJ said:
Like Fyzz, I'm not really sure where to post this, so I guess I'll put it here: I recall seeing a Zulu mod a few months ago, but I can't seem to find it anymore. Was a Zulu mod ever made?

i think it was the zulu invasion mod that they were making
 
all these mods r awesome, i am playing blood and steel and another one cant remember the name tho. i was wondering r there any mods that have information age stuff in them? i mean tank, air crafts, machine guns and such? i have been playing the medieval mods and i enjoy them allot but i would really like one based on modern stuff for 1.143 or above single player, if there r plz let me and if there arent, is anyone working on one? 
 
I'm new to Mount and Blade and am wondering if someone can help me with some basic questions.  I'm an experienced Total War player and play with mods almost exclusively and so I'd like to try some of the mods for Mount and Blade: Warband. I'd like to know how installing mods will impact the original game files.  I want to play multiple mods, but I need to know if they overwrite the files and if I need to have separate installs or if they are mod-foldered (so to speak) and allow for many to be installed at once.  Also, I want to play in a historical Medieval European context so which mod would you recommend? Thanks for any help.
 
jp1747 said:
I'm new to Mount and Blade and am wondering if someone can help me with some basic questions.  I'm an experienced Total War player and play with mods almost exclusively and so I'd like to try some of the mods for Mount and Blade: Warband. I'd like to know how installing mods will impact the original game files.  I want to play multiple mods, but I need to know if they overwrite the files and if I need to have separate installs or if they are mod-foldered (so to speak) and allow for many to be installed at once.  Also, I want to play in a historical Medieval European context so which mod would you recommend? Thanks for any help.

For Historical mods...I like Blue Blood and Europe 1200

You have nothing to fear when adding mods.  Assuming your using WB native ver1.153
Mostly:
-You DL the files...usually in .7z or Rar / zip formats 
-you extract them to either the Modules folder directly or a seperate folder for (safety Scanning)  That's what I always do 1st.
- The end result for most of these extractions is a seperate MOD folder
- You then copy it or move into wherever your  "Warband/modules " folder is...it's that simple.

Upon start up of game you'll be able to choose the mod you want and Mods should not alter ORIG game files.

Btw, I'm not a technical person...but I wish someone would have explained it to me in such terms.  I really struggled in the begining to learn how to do this stuff. 

Good luck,
 
europe 1257 is also a good one although it is better for more advanced computers.  but the europe 1200 and blue blood are also very good.
 
Thanks, I've been playing 1257 A.D. and it is highly addictive.  I'll look into those other recommendations!
 
are there any coop campaign mods? so i can play the single player campaign with a freind, and we can have 2 armies and stuff like that.
 
GABRILDURO said:
Please update my mods version:

1755  Old Frontier              v. 3.2
1776  American Revolution  v. 1.5
1860s Old America              v. 0.98


all run with Warband 1.153

Grazie Jab !
*done*

[spoiler="MODS LISTS" here:]
Multiplayer and Singleplayer Mods

Name
Code:
   
Category
Code:
   
Version
Code:
   
Last update
Code:
   
Compatibility
Code:
   
Code:
1755 Old Frontier
Code:
   
Total Conversion, American History Mod
Code:
   
Code:
3.2
Code:
   
Code:
12/2011
Code:
   
1.153
Code:
   
Code:
1860s Old America
Code:
   
Total Conversion, American History Mod
Code:
   
Code:
0.98
Code:
   
Code:
?
Code:
   
1.153
Code:
   
Code:
New Elgante
Code:
   
Total Conversion, Fantasy/Fictional
Code:
   
Code:
0.8
Code:
   
Code:
06/02/2012
Code:
   
1.143 - 1.153 (Probably still works on earlier versions)
Code:
   


Singleplayer Mods

Name
Code:
   
Category
Code:
   
Version
Code:
   
Last update
Code:
   
Compatibility
Code:
   
Code:
1776 American Revolution
Code:
   
Total Conversion, American History Mod
Code:
   
Code:
1.5
Code:
   
Code:
12/2011
Code:
   
1.153
Code:
   
[/spoiler]

ciauz^^,
Jab
 
That is not the list of ALL the Mods made, of course!  :mrgreen:
They just asked to all Modders to send the last version of their Mod/Mods.
The real and long list is here, on the 1st page, where everybody can see it:
http://forums.taleworlds.com/index.php/topic,159016.msg3827943.html#msg3827943

I think that it will be completely updated, once all Modders will answer  :wink:

Gab
 
GABRILDURO said:
I think that it will be completely updated, once all Modders will answer  :wink:
1ahsisi.gif


ciauz^^,
Jab
 
Hmm excellent job nonetheless we just need version updates for the mods and version and if anyone else used Desura here it fails to update mods like 1257 ad it gives you a early beta ver. Same for Europe 1200 and Full Invasion. /facepalm.
 
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