Thomas di Hookton said:
what about a Warband porting?
Maybe someday.
Jayeh said:
Jayeh said:
Having been captured by guards whilst grave robbing, the game wouldn't allow me to continue - no matter how many times I pressed the 'continue' option. I'm playing the latest version version with a new character.
N0ught said:
Odd. It doesn't do that for me... you do realize when you are captured time passes for a while right? It should be just like getting caught sneaking into town. Hmm. I'll have to investigate.
Just tested it again and had the same result.
Spotted by guards - Fight to try and escape - Beat up and imprisoned. The picture, and the text explaining what has occurred appears normally as does the option to 'continue' but no joy after that. Not really a problem as I'll make sure that I always carry the Hand item from now on
The mod plays far better now with the the improved grave-robbing and zombie summoning. I also like the Scavenger line - a bit of pick and mix adds variety to my little band of troops. I eagerly look forward to your next update and the weapons that it will bring. Keep up the good work
Yikes! Yes, this is a bad bug and I have been trying to squash it all morning with no success. I'm sure I will get it eventually though. Thank you for pointing this out - I was deadly afraid something like this was going to be included in that last release, and now I'm kicking myself. Oww.
Alright, major changes will happen in the next version:
* I am removing the "single bonus for complete item set" concept - in retrospect it is too much of a weak Diablo 2 hack.
* Instead there will be various equipped items that will individually boost skill levels. There is one bonus in the Acolyte's set and all Legendary sets, two in the Necromancer's set, and three in all other sets.
* The three elite sets have three bonuses to the same skill (for specialization purposes), while the rest have mixed bonuses. The normal and elite sets have bonuses that make sense for their item, while the Legendary sets have more mixed bonuses.
* The sets will include the following artifact items I have made. I am still unclear as to how they will be acquired, but I am working on it:
~ Vessel ~ A much-needed shield for the acolyte's equipment set.
~ Shatter ~ The basic necromancy set needed something sharp.
~ Kindling ~ With the speed of this equipment set's mount it begged for a polearm.
~ Crashkit ~ An extra shield for the toughest set around.
~ Inheritance ~ Throwing weapons just weren't enough for this set, so it got a nice rapier.
~ Tongueflayer ~ The Hellraiser's Rack seemed so lonely, so I gave the set a weapon to be used with or without a shield. I also altered the Guillotine for the next release - I think it looks uber (and less like a toothbrush from hell, as my fiancee pointed out; I love her so much).
~ Usurper ~ While this set packs some serious punch, I thought it needed something for taking prisoners too.
~ Torque ~ Yep. A screwdriver. Makes sense.
More to come soon! I am out of time, but I just downloaded FRAPS, so maybe next time I will have some gameplay videos! Happy hunting!