Mr.Milker said:I have no idea what "invisible patrols" mean. There are no parties that are invisible.
Also I don't think the party composition changed between 3.3 and 3.5, but I might be mistaken.
Innocent Flower said:No, Illithen ranger parties are invisible to evil factions, but not to good. I assumed it was a feature.
Thanks for looking into the sheer quantity of Ithilian Ranger parties; they're not a problem at higher levels, but a starting or low level evil player can't even see them to avoid them. Having 1-2 parties on the map means that you've got to watch out for possible ambushes when traveling through Ithilien, but when there are at least 4 active parties at the same time just within sight of Osgiliath (except that you CAN'T see them - 3 were identified because they were locked in combat with orc patrols, and the 4th attacked my party), movement is next to impossible.InVain said:Innocent Flower said:No, Illithen ranger parties are invisible to evil factions, but not to good. I assumed it was a feature.
You're right, it's a feature. But it took me some tim eto get what Honved was hinting at. I'll look into it and maybe reduce their number, because4 they're quite strong.
There's an in-game option to restrict the overall number of parties, too, for people who have problems starting out.
The "stray arrows always headshotting the player" claim is as old as M&B itself. Funnily enough, bow accuracy was actually greatly reduced since 3.3...
Rachitis said:There is nothing more satisfying to me than hacking away at orcish hordes in TLD, at least not in video games I'm aware of. Just wanted to let you know.
And please, let the one who designed dunlandings to be the head artist of the project — I've never seen such an obscenely good depiction of a primordial bloodthirsty barbarian, and battle wolves just added to that image. However impractical it is to play for Dunland, it is still very esthetically pleasing.
I only wish easterlings were given a similar wild finish, as their snow-white and perfectly geometrical armor looks a bit out of place
And thanks for all the recent work, the game could really use some new quests (probably even scripted ones) and after a year playing it I can certainly see some progress in that direction
The "stray arrows always headshotting the player" claim comes from the FACT that the M&B AI typically dedicates at least one ranged trooper to attack the player character, if in range, which can happen right from the start on smaller battle maps. I've seen that dedicated trooper continue targeting the relatively distant player character even while under direct melee attack by several player-side NPCs, on numerous occasions, and then another NPC takes over the task if more troops spawn.InVain said:The "stray arrows always headshotting the player" claim is as old as M&B itself. Funnily enough, bow accuracy was actually greatly reduced since 3.3...
ArnulfFloyd said:I miss many Warband features such as marriage, founding own kingdom and others, custom money is complicated and mod lasting short, also I don't like as I am not main hero, these reasons lead me to unsubscribe from TLD even today.
ArnulfFloyd said:First of all, I don't like fantasy because I enjoy only history and semi-fantasy mods for Warband
Khamukkamu said:Thanks for the feedback! It is good to hear that I'm not alone in enjoying using Dunland troops! Don't think that it is impractical to play them, you just have to play them as sidekicks to Isengard, so If you do play Dunland, hire some Isengard troops, and you'll be able to destroy Rohan with no issues.
Not sure if you are playing on the steam build or using the nightly builds, but if you are using the former, then there are lots more changes (hopefully for the better) coming soon
ArnulfFloyd said:First of all, I don't like fantasy because I enjoy only history and semi-fantasy mods for Warband