TLD (The Last Days, LOTR mod) for M&B 1.011 Info

Which race are you playing most?

  • Good humans

    Votes: 776 42.9%
  • Evil humans

    Votes: 140 7.7%
  • Orcs

    Votes: 85 4.7%
  • Uruks/uruk-hai

    Votes: 209 11.6%
  • Elves

    Votes: 409 22.6%
  • Dwarves

    Votes: 190 10.5%

  • Total voters
    1,809

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In the hidden gondor camp (forgot the name) I tried to give some gondor watchmen to the barracks, and he gets stuck at the "let me check the troops roster" screen.
It says to left click, but nothing happens when I do.
 
Oyclo said:
I thought of this as well.

But being I'm not a self important forum troll, I figured it out pretty quick.
Wow, I must admit, you are a really smart man.

Taleworlds is a commercial site, its owned by people making MONEY off of their game.
TWC is a fan site, its not the official total war forums.
Their game doesn't use grandpa tolkien's "intellectual property". And the mod is non-commercial. No MONEY involved, you genius.
I understand they were threatened and all, just for the sake of argument. If the fag owners of the so called property can sue taleworlds for a freaking subforum they can easily sue them for a thread as well. All of this looks gay. That's all.
 
Swadius said:
As an aside, how do you guys deal with Rohan as a servant of Isengard? Infantry is a limited answer in that Rohan has these troops called elite skirmishers which are capable of riding right through a large tightened block of infantry without even having to slow down unless their horse gets a pike to the head (which isn't very likely). In fact, the only solution here seems to be swamping the Rohirrim with massed numbers (and with good surgery) and hoping for the best. Despite fighting an enemy where over half the troops use bows, many of the orcs and uruk-hai disregard the use of shields which pretty much upends the tactic of waiting in a large blob for the horsies to ride through and having your pike ready as quite a lot of orcs and hard-to-come-by uruk-hai will die before the horsement run out of arrows and charges into the block.

Cavalry also seems to be an incomplete answer though it is currently my currently preferred solution. The casualties aren't so high, snaga are plentiful and they don't take much to train into wolf riders as it's the second rank, and they are far harder to hit, or at least take longer to kill than stationary infantry. Their equipment is equally abysmal as the infantry however, their darts don't really kill anything, and they are armed with a short shabby knife with no shield.

I am a the point of experimenting with archers, but since only uruk-hai on the isengard side can become archers, it is a very slow process of building a sizeable archer heavy party.

A combination of these three has been met with limited success. On the ground, the Uruks are unchallenged and the fell orcs also pack a punch for cheap. They are utterly at the mercy of cavalry heavy parties however, which when you're Isengard, this means every party you're going to come up against. The main problem here is that it seems that infantry have not enough stopping power to slow down the horses when they come crashing through the squares, archers themselves have a much better rate of attrition, but they might as well not be supported at all when the infantry can't do very well against even low level riders in a square.

The only consistent tactic or strategy, though I suspect it might be intentional, is the use of disproportionate numbers to win battles. Since Isengard orcs don't cost a whole lot, don't raise your party limit, and the only morale problems are the ones where you beat in the head of the mutiny challenges it's not all that bad. That being said, aside from the pikes and two handed weaponry of the uruk-hai, these orcs are uttlery useless when it comes to fighting cavalry due to their really short weaponry.

What's the difference between an orc dispoiler and a normal orc anyway?

I know how you are feeling with this. I had a level 25 Uruk, 14 Rank at Isengard, and I hate 6 Rohan skirmishers dancing around my 100+ army. The strategy that I employ is the regular strategy of infantry vs horsemen, which is just to make a very tight ball of infantry (shield wall + stand closer multiple times) and advance all the way, with my archers following me and my cavalry set to charge. My wargs will try to bump into them and stop them while my infantry ball makes their way.

This has worked for me, though it can be slow.

Despoilers are faster (higher athletics) and i think Orcs (fell Orcs and such) have darts with them. Not sure 100% sure though.
 
shikaka said:
Conners said:
How does that +1/+2 bonus work, anyways?


If the player's character has the skill at a certain point, he gets a bonus.
Skill/Bonus:
0-1/0
2-4/1
5-7/2
8-9/3
10/4

She adds this bonus to the best skill in the party.

If the player's character has 5 surgery, and a companions has 6, the effective surgery of the party will be 8 (companion skill + player bonus).
If that said surgeion is knocked out, the party's surgery will be 7 (as the player character will keep the +2 bonus for herself).

This means the best possible skill for a party is 14 (if the player maxes out a skill).
This bonus is only there for the leader (player character), the companions don't have a bonus.


In my opinion for this alone, is it a good idea to develop all party skills to level 2, so that the specialist gets 1 bonus.


Party skills do not stack (like from 2 good surgeons, only the better one counts), except for training. (every character trains others who are lower level then her at midnight)

edit: ninja'd
So, wait... does that mean if the player gets 10 points in a party skill, it is actually 14 points?

Or, do you need to have yourself and a companion with 10 points, for it to work?
 
What I'm wondering now, is if the companion has a 6 in a skill(giving a +2 bonus), and the player has no points in the same skill, does the player have an effective 2 in that skill?

/confused
 
Tralfaz said:
What I'm wondering now, is if the companion has a 6 in a skill(giving a +2 bonus), and the player has no points in the same skill, does the player have an effective 2 in that skill?

/confused

Highest skill takes the lead, second best of that skill becomes the +#.

IE. companion with 6 skills becomes the main skill of the party. If the player has 4, then it will translate as 6 from the companion + 1 or 2 from the 4 skill points from the main character.
 
Tralfaz said:
All I want to do is enjoy the game, not do math.  :sad:  I'll stick to my usual method, and not worry about it.
It's not that hard to understand.....


All I want to know is: Does the player give a bouns to themselves, if they are the lead user of that skill?
 
Khamukkamu said:
I know how you are feeling with this. I had a level 25 Uruk, 14 Rank at Isengard, and I hate 6 Rohan skirmishers dancing around my 100+ army. The strategy that I employ is the regular strategy of infantry vs horsemen, which is just to make a very tight ball of infantry (shield wall + stand closer multiple times) and advance all the way, with my archers following me and my cavalry set to charge. My wargs will try to bump into them and stop them while my infantry ball makes their way.

This has worked for me, though it can be slow.

I've use the invisible walls very often I find. If I don't have any archers or insufficient wargs, I just tell the infantry block to keep moving the left along the edge of the map. Since all horse archers tend to circle conuter clockwise to their target, they will always get stuck on the left side of the infantry block as it slowly steam rolls all the immobilized cavalry.

Maybe you're tactic would work better if you used the line or shield wall instead and have your cavalry stand inside of it to stop riders from riding through. Given sufficient numbers and wargs, this will form a nice net to catch the riders. This would be a very big problem given that most Rohirrim riders have bows, however, I've noticed that the large the number of cavalry the enemy has, the more likely they're going to ride right into the mass of infantry instead of kiting them properly. I think this might be the AI employing the wedge formation when given enough cavalry to do so.

Despoilers are faster (higher athletics) and i think Orcs (fell Orcs and such) have darts with them. Not sure 100% sure though.

I would be nice for the orcs to have an archery line as well, though I suspect this would take away from the massive melee capabilities of the Isengard hosts if almost everyone is going into melee.

Banok said:
do you have to start a new game for all changes in patch to take effect?

Most likely yes, if the instructions are anything to go by.

Conners said:
All I want to know is: Does the player give a bouns to themselves, if they are the lead user of that skill?

What do you mean? I do not understand. The system is just like this: it only cares about the two highest users in a skill (unless it's trainer). The highest one it'll use as the base, and the second one will compliment it in the method mentioned earlier.
 
Swadius said:
What do you mean? I do not understand. The system is just like this: it only cares about the two highest users in a skill (unless it's trainer). The highest one it'll use as the base, and the second one will compliment it in the method mentioned earlier.
OH, I had gotten the impression that it was ONLY the player who could grant a bonus. But it is in fact the character with the second-highest score in that skill?



BTW: Someone told me once that putting points into Intelligence made it so that you gained more experience points. Is that true?
 
Conners said:
Swadius said:
What do you mean? I do not understand. The system is just like this: it only cares about the two highest users in a skill (unless it's trainer). The highest one it'll use as the base, and the second one will compliment it in the method mentioned earlier.
OH, I had gotten the impression that it was ONLY the player who could grant a bonus. But it is in fact the character with the second-highest score in that skill?

I do not understand that last bit. The main character has no special place in the skill calculating system. The main character as far as I know, will be treated just as another NPC or companion in the party that has skills.

BTW: Someone told me once that putting points into Intelligence made it so that you gained more experience points. Is that true?

I know that putting a point into INT will give you one more ability point to spend, I've never heard anything about the gain in exp though, and I've never noticed it, so probably not.
 
Just when ive had dispatched a Moria Warparty with 2 trolls in its ranks,
I was wondering about the drop weaps of the trolls, and it came, bottom of the list,
as tree trunk, 1H, check yourself :
mb2kn.jpg

Weird, I guess a huge arm is needed to hold it  :razz:
 
ammm, yeah
usually i take them just for sell
but every now and then i ride them, as they're close to the orc level :razz:
also are very manouverable
 
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