Sorry for the double post.
So I've been thinking about Gondor a lot.. (I was primarily an EVIL player, so i didnt care much about gondor).
It looks like if the player is from Gondor, they have no chance of defeating Mordor IF the keep/stick to Gondor. Here's why:
1) Gondor doesnt really amass hosts and go on the offensive. They usually stay in their castles (I'm looking at you, Baranor!) , and if they do go out, they get defeated easily. The player can help win a few battles, but can get overwhelmed.
2) Gondor lords are far from each other, so they don't end up helping each other if a lord gets in trouble. Like above, the player can help win a few battles, but when there is Mordor + Khand + Corsair hosts out and about, player can no longer help
So it seems that a Gondor player's chance is to help Rohan or the North FIRST, then have these guys help Gondor. This seems true to lore.
However, the player may not be aware of this, and may stay within Gondor and get frustrated by the lack of support from Gondor lords.
This behaviour may be the same, but not as pronounced, in Rohan.
So Im thinking of creating a chain of Gondor quests. High-level design goes something like this:
1) Player is from Gondor.
2) Player speaks with Denethor; tells player to go to Faramir to ask about the state of Gondor.
3) Player goes to Faramir, and Faramir tells the player that all will be lost, without the aid of Rohan (and/or other allies).
4) Player is given quest to get the support of other factions
5) Player goes to other factions and tell them of Gondor's plight.
6) They don't trust player and will ask player to do some quests / be of certain rank, etc.
.. and so on
Something like that for now. I have some other ideas in mind too, but this is at least a starting point.
What do you (whoever else is reading this thread) think?