This is a common reason for the shield/spear combination in history. While holding up a shield to defend yourself, you can thrust the spear forward. This should be implemented in the game. When blocking to the left, you can thrust on the right. When blocking low, you can thrust high. Let the damage be reduced for balancing purposes if needed. Right now, spears are the worst weapon in a melee. 9/10 times, a sword/axe/mace with a shield will beat a spear with a shield because spears are easy to dodge, only being able to thrust and the damage being lower if you cannot fully extend the thrust. This could help balance that.
GIVE US OUR PHALANX WALLS!
Edit: Also, implement anchoring lances when on foot to deal couched lance damage against a cavalry charge (instantly killing the horse most of the time if the horse was moving fast enough). All troop command mods in Warband had this as an option, and it prevented cavalry from destroying a shield wall. Once the damage was dealt to the first horse, the stance broke for the unit that dealt the damage, so the next horse could plow through, so it was balanced. It made things more dynamic in combat, because cavalry was just way too OP late game.
GIVE US OUR PHALANX WALLS!
Edit: Also, implement anchoring lances when on foot to deal couched lance damage against a cavalry charge (instantly killing the horse most of the time if the horse was moving fast enough). All troop command mods in Warband had this as an option, and it prevented cavalry from destroying a shield wall. Once the damage was dealt to the first horse, the stance broke for the unit that dealt the damage, so the next horse could plow through, so it was balanced. It made things more dynamic in combat, because cavalry was just way too OP late game.
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