Teala
Sergeant at Arms
Lack of incentive will kill this game within a few months after it goes live. I have been testing and playing and I love the game, but it lacks depth and incentive to keep playing after a time and it'll grow stale(the multiplayer game that is). There has to be a goal - something for players to achieve to keep them coming back to the game. Just logging in and whacking each other with swords and pointy sticks is not enough. Once a player attains a certain level of skill they'll migrate away from the game and go back to playing games like CoD and BF2 or some other MMORPG. Why? Nothing to keep them playing. In those other games their is ranking systems, the ability to unlock new weapons and skills and such.
What kind of plans do the developers have in mind to keep people playing over the long haul?
Will there be more maps than we currently have?(even this may not be enough to keep people playing for months and months at a time).
This game has so much potential to be more than just a, sign on to server, hack and slash a few people, and sign off ad nauseum. I can see reviews of this game 6 months out from various gaming sights repeating what they said in the reviews for the original Mount and Blade - the game doesn't have enough depth. I fear this maybe the case once again...at least for the multiplayer aspect.
This is just my thoughts and my opinion.
What kind of plans do the developers have in mind to keep people playing over the long haul?
Will there be more maps than we currently have?(even this may not be enough to keep people playing for months and months at a time).
This game has so much potential to be more than just a, sign on to server, hack and slash a few people, and sign off ad nauseum. I can see reviews of this game 6 months out from various gaming sights repeating what they said in the reviews for the original Mount and Blade - the game doesn't have enough depth. I fear this maybe the case once again...at least for the multiplayer aspect.
This is just my thoughts and my opinion.