SP - Battles & Sieges The game needs diplomacy

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YOG1

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I think it would be nice to improve the diplomacy system in the game. Wars should last longer, as well as peace treaties with factions.
One city or castle is recaptured an infinite number of times, like in Warband. It's boring. Make fewer wars on multiple fronts, please. Non-aggression pacts must have value and etc.
 
since the EA release they are working on balance. there were a lot of issues with snowballing, AI-decisions and so on and so on.
there were so many discussions in here but the rows are now much thinner after... 4 years? in early access that its just boring to see this again.

everyone here wants a deeper diplomacy system. interactions with npcs, not only for here quest and do and go and so on. here are no emotional connections with the lords, ladies, wanderers, merchants and so on... everyone knows that.

thats why noone was answering this.
 
since the EA release they are working on balance. there were a lot of issues with snowballing, AI-decisions and so on and so on.
there were so many discussions in here but the rows are now much thinner after... 4 years? in early access that its just boring to see this again.

everyone here wants a deeper diplomacy system. interactions with npcs, not only for here quest and do and go and so on. here are no emotional connections with the lords, ladies, wanderers, merchants and so on... everyone knows that.

thats why noone was answering this.
And about balance. It's good that they are working on a balance. But excessive balance, independent of diplomacy, will spoil the game.

I have 1146 in the game now. There are 4 factions left, and the borders have not changed much since 1115, with the exception of a couple of castles and towns. If the point is to capture Calradia, then how can this be done without diplomacy and with such an excessive balance, when the war is limited to capturing the same castle constantly






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If the goal is to capture Calradia, then how can this be done without diplomacy and with such an excessive balance when the war is limited to capturing the same castle constantly
 
I have 1146 in the game now. There are 4 factions left, and the borders have not changed much since 1115, with the exception of a couple of castles and towns. If the point is to capture Calradia, then how can this be done without diplomacy and with such an excessive balance, when the war is limited to capturing the same castle constantly
Player intervention, basically, the earlier the better.

If you wait around until 20-30 years to start doing big things, every single clan is going to be Tier 6 and capable of fielding pretty big parties, with the ruling clans having lots of influence for armies and the core fiefs being highly-upgraded and prosperous.

As for diplomacy, there are only six factions and if two of them decide not to attack each other (like the bugged Khuzait-Aserai pseudo-NAP) then they'll usually be the factions that take over the world.
 
If you wait around until 20-30 years to start doing big things, every single clan is going to be Tier 6 and capable of fielding pretty big parties, with the ruling clans having lots of influence for armies and the core fiefs being highly-upgraded and prosperous.
^this
 
Overall, the player character needs control over what happens in their kingdom.
- Arranged/arranging marriages (for strategic alliances) between specific NPCs need to be possible (the recently introduced marriage offers had an NPC lord offer his 54 year old widowed mother to the main character, and then to the main character's brother, while the marriage option for the female of child-bearing age [Svana] was impossible without console cheats - this is clumsy programming]
- Decision to go to war: more control needed. When getting paid by another kingdom, it is nonsensical that 100% of lords want to go go to war with that kingdom. The PC should have an overall kingdom "plan" or strategy that the AI follows, e.g. "command and conquer all", "slow and steady growth", "short tactical campaigns".
Alliances and peace treaties should be possible.
Etc.
 
Overall, the player character needs control over what happens in their kingdom.
- Arranged/arranging marriages (for strategic alliances) between specific NPCs need to be possible (the recently introduced marriage offers had an NPC lord offer his 54 year old widowed mother to the main character, and then to the main character's brother, while the marriage option for the female of child-bearing age [Svana] was impossible without console cheats - this is clumsy programming]
- Decision to go to war: more control needed. When getting paid by another kingdom, it is nonsensical that 100% of lords want to go go to war with that kingdom. The PC should have an overall kingdom "plan" or strategy that the AI follows, e.g. "command and conquer all", "slow and steady growth", "short tactical campaigns".
Alliances and peace treaties should be possible.

Etc.
Agree with that
 
I think not aggression pact and time limits on truces would be good. But I think alliances would break the game. Vlandia and khuzait team up and it's game over.
 
I think not aggression pact and time limits on truces would be good. But I think alliances would break the game. Vlandia and khuzait team up and it's game over.

Not necessarily , if the Vlandian / Khuzait alliance is defensive, that would reduce aggression. If it's a aggressive alliance, then All Empire factions could ally in a defensive alliance. The "Hill Billies" could also setup a defensive alliance ?

it would bring more peace to Calradia if major factions could secure defensive alliances, something a small player faction would want.

.
 
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