Warriors of Calradia,
It is time to share another update on some of our current singleplayer and engine related priorities with you.
Just like before, stability and performance will continue to be a top priority for us. Beyond that, you will find some of our other goals listed below. Please note that this includes both broad and specific, as well as, shorter and longer term priorities.
Campaign
Combat, Cameras, Animations & More
UI/UX
Art
Engine
Other
Please keep in mind that these priorities are neither all-encompassing nor set in stone, and we will adjust them if the need arises.
It is time to share another update on some of our current singleplayer and engine related priorities with you.
Just like before, stability and performance will continue to be a top priority for us. Beyond that, you will find some of our other goals listed below. Please note that this includes both broad and specific, as well as, shorter and longer term priorities.
Campaign
- Kingdom & Politics
- Improvements to Kingdom Decisions
- Improvements to Rebellions & Kingdomless Clans
- Abdication
- Character System
- We will continue to fix and balance perks.
- Skill Progression & Effects Balancing
- Revisiting Cultural Bonuses
- Issues and Quests
- Adding New Quests
- Further Improvements to the Issue Creation Algorithm
- Main Storyline Content
- Scene Notifications
- Player Clan Party AI directives
- Army & Party AI Improvements
- Crafting Improvements
- Simulation Health
- Balancing Security and Loyalty
- Improving the Auto-Resolution of Battles
- Economy
- Pillaging Effects & Rebellion Dynamics
- Captivity Balance & Player Choice
- Sandbox Mode
- Game Difficulty Tweaks
- Ironman Mode
- Adjustments to Death & Inheritance
Combat, Cameras, Animations & More
- Lord’s Hall Fight
- Prison Break
- Performance improvements and optimizations for combat.
- Siege AI & Formation Improvements
- Spear Bracing
- AI Implementation
- Friendly Fire adjustments for Horses
- Accuracy adjustments for ranged weapons (especially crossbows) when moving
- Improvements to the Order of Battle system.
- Improvements to the way the world map interacts with field battles
- Sally Out Mission Implementation
- Player Movement Animation Improvements
- Board Game Improvements
- Facegen Polish / Improvements
- New music for taverns.
- New ambient sounds for settlement menus.
- Sound occlusion
UI/UX
- Crafting UI Improvements
- Clan and Kingdom screen Improvements
- Significant Performance & Usability Improvements
- Gamepad usability improvements
Art
- Adding new scenes and improving existing ones.
- Towns, Castles & Villages
- Hideouts
- Field Battles
- Weapon scabbards improvements.
- Additional new armor and costumes.
- New tavern illustrations.
- New music instruments
- Improvements to existing assets.
Engine
- Fixing crashes and bugs for the stable & beta versions.
- Performance & smoother gameplay improvements.
- Terrain performance improvements for the World Map.
- Replay Editor
- Modding tools bug fixes & improvements based on user feedback.
- Modding tools documentation improvements.
Other
- Localization related work
Please keep in mind that these priorities are neither all-encompassing nor set in stone, and we will adjust them if the need arises.
Statement regarding Plans for Singleplayer and Engine II
Warriors of Calradia, Today we will be sharing an update for some of our current singleplayer and engine related priorities with you. As a general note, stability and performance will continue to be a top priority for us. Beyond that, you will find some of our other goals listed below. Please...
forums.taleworlds.com
Statement regarding Plans for Singleplayer and Engine
Warriors of Calradia, Today we will be sharing some of our current singleplayer and engine related priorities with you. Since the release of the game, we have been hard at work to improve stability and performance for our players. This will continue to be a top priority for us. Naturally, we...
forums.taleworlds.com