MadVader said:You missed his point, criticising someone else's work is much easier than working. Try making a mod and you'll see the worst the humanity has to offer.
MadVader said:You should start your own mod or join a major mod team then, instead of asking for source release. Because making a major mod is, rightfully, the only thing that matters around here. Maybe you could help Swyter and team to release a full-fledged Warband mod.
motomataru said:Idibil decided on his own to release the BW source after reaching his predetermined stopping point, and even then only after a discussion. It's no guarrantee Swyter will do the same.
You're right, we at BW don't agree with much of what the players come up with for "our baby." I mean, seventy-four companions? I thought there were too many to start with. But we appreciate the enthusiasm of the fans.
BW is actually a bit of a compilation, so stuff like Freelancer you can find elsewhere. SWC, on the other hand, is entirely original, so far as I remember.
MadVader said:Most of the time it's because people want to keep the features they develop unique to their mod and not end up in some kind of an incoherent mod compilation.
Vata said:This mod looks very very good! But i have one problem. I cant understand that strange spells. I dont know what did i choose in the character creation. Can somebody help me?
Swyter said:Vata said:This mod looks very very good! But i have one problem. I cant understand that strange spells. I dont know what did i choose in the character creation. Can somebody help me?
Basically you choose your baseline skills and items when starting the game. The spells, or forcepowers, work in the same way than bows and arrows.
For example, the level of power acts like a bow: Master Force Powers, then you equip the power/ammo: Force Lightning, Force Push and so on.
Clunky, but works.
Vata said:Swyter said:Vata said:This mod looks very very good! But i have one problem. I cant understand that strange spells. I dont know what did i choose in the character creation. Can somebody help me?
Basically you choose your baseline skills and items when starting the game. The spells, or forcepowers, work in the same way than bows and arrows.
For example, the level of power acts like a bow: Master Force Powers, then you equip the power/ammo: Force Lightning, Force Push and so on.
Clunky, but works.
Ehh! Sorry for my bad english!I think you misunderstand me. The spells in the game is like an arbian spells... not latin spells. I cant read/understand them.
![]()
font_data.xml
<m&b install path>/modules/<swconquest folder>/data/
<m&b install path>/data
Swyter said:Vata said:Swyter said:Vata said:This mod looks very very good! But i have one problem. I cant understand that strange spells. I dont know what did i choose in the character creation. Can somebody help me?
Basically you choose your baseline skills and items when starting the game. The spells, or forcepowers, work in the same way than bows and arrows.
For example, the level of power acts like a bow: Master Force Powers, then you equip the power/ammo: Force Lightning, Force Push and so on.
Clunky, but works.
Ehh! Sorry for my bad english!I think you misunderstand me. The spells in the game is like an arbian spells... not latin spells. I cant read/understand them.
![]()
Oh, the custom font! I don't know if you are using a current version. But basically I did a script which ena/disables it automatically.
In older versions (0.9.0.2?) it didn't worked as expected and basically it changed the font glyphs/letters but not their positions so the text was all garbled/messed up, unreadable.
To fix it just copyfrom theCode:font_data.xml
toCode:<m&b install path>/modules/<swconquest folder>/data/
.Code:<m&b install path>/data
And that's it, if you have the 0.9.4-preview then it just works fine as one would expect.
Vata said:Swyter said:Vata said:Swyter said:Vata said:This mod looks very very good! But i have one problem. I cant understand that strange spells. I dont know what did i choose in the character creation. Can somebody help me?
Basically you choose your baseline skills and items when starting the game. The spells, or forcepowers, work in the same way than bows and arrows.
For example, the level of power acts like a bow: Master Force Powers, then you equip the power/ammo: Force Lightning, Force Push and so on.
Clunky, but works.
Ehh! Sorry for my bad english!I think you misunderstand me. The spells in the game is like an arbian spells... not latin spells. I cant read/understand them.
![]()
Oh, the custom font! I don't know if you are using a current version. But basically I did a script which ena/disables it automatically.
In older versions (0.9.0.2?) it didn't worked as expected and basically it changed the font glyphs/letters but not their positions so the text was all garbled/messed up, unreadable.
To fix it just copyfrom theCode:font_data.xml
toCode:<m&b install path>/modules/<swconquest folder>/data/
.Code:<m&b install path>/data
And that's it, if you have the 0.9.4-preview then it just works fine as one would expect.
Still not working. I use the latest version MnB (enhanced). Copyed the FONT_DATA.XML from the: Install dir/modules/Star Wars Conquest 0.9.4-previev/Font/ to the: install dir/data/
Im sure i do something wrong!![]()
Haha, nice. Have fun!Vata said:Working!!! Thx for the help!
I run to play! http://www.youtube.com/watch?v=3gmcIu2yNu4