Current version: 1.1.0(beta), Playtime: 90 hours
My top priority suggestion list for content updates;
1 - Main Quest should be finished (I think there's not much left but if I'm wrong and there's significantly more quests, at least save us from the repeating "Stop conspiracy" nightmare, I didn't mod it since it could break my game when you patch it, hopefully soon)
2 - Diplomacy
3 - Proper Noble relations
4 - Settlement ownership decision should be changed to include all the clans in the faction, not just 3, at least when the player is the ruler.
5 - Tactical groups should be implemented properly as soon as possible. There should be a number of custom groups in addition to existing ones.
Suggestions for later development;
Being able to recruit other faction leaders and optionally creating proxy factions
Being able to give orders to nobles
Romance (like kissing, dancing, hugging, dining) and mistress options: Hardcore stuff will most likely come with the mods but maybe we can have some romance in the original too? Mistress options to have relationships with nobles, notables, even your companions when you're married or not. I'ld also like to being able to marry notables and companions.
Suppliers for armies (like caravans): I've seen many armies that started to starve very quickly because of their size, what if army officials made a deal with traders to provide supplies to their army throughout their campaign?
Messengers for diplomatic actions and orders from the ruling clan to the nobles: More realistic, It might offer interesting experiences like intercepting the messengers, sending false messages to mislead enemy, companion type of messengers (best riding stats, light equipment to provide them with vital speed to succeed)
Thank you for your attention. Let me know which ones you agree or disagree in the comments.
My top priority suggestion list for content updates;
1 - Main Quest should be finished (I think there's not much left but if I'm wrong and there's significantly more quests, at least save us from the repeating "Stop conspiracy" nightmare, I didn't mod it since it could break my game when you patch it, hopefully soon)
2 - Diplomacy
3 - Proper Noble relations
4 - Settlement ownership decision should be changed to include all the clans in the faction, not just 3, at least when the player is the ruler.
5 - Tactical groups should be implemented properly as soon as possible. There should be a number of custom groups in addition to existing ones.
Suggestions for later development;
Being able to recruit other faction leaders and optionally creating proxy factions
Being able to give orders to nobles
Romance (like kissing, dancing, hugging, dining) and mistress options: Hardcore stuff will most likely come with the mods but maybe we can have some romance in the original too? Mistress options to have relationships with nobles, notables, even your companions when you're married or not. I'ld also like to being able to marry notables and companions.
Suppliers for armies (like caravans): I've seen many armies that started to starve very quickly because of their size, what if army officials made a deal with traders to provide supplies to their army throughout their campaign?
Messengers for diplomatic actions and orders from the ruling clan to the nobles: More realistic, It might offer interesting experiences like intercepting the messengers, sending false messages to mislead enemy, companion type of messengers (best riding stats, light equipment to provide them with vital speed to succeed)
Thank you for your attention. Let me know which ones you agree or disagree in the comments.
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