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Current version: 1.1.0(beta), Playtime: 90 hours

My top priority suggestion list for content updates;

1 - Main Quest should be finished (I think there's not much left but if I'm wrong and there's significantly more quests, at least save us from the repeating "Stop conspiracy" nightmare, I didn't mod it since it could break my game when you patch it, hopefully soon)

2 - Diplomacy

3 - Proper Noble relations

4 - Settlement ownership decision should be changed to include all the clans in the faction, not just 3, at least when the player is the ruler.

5 - Tactical groups should be implemented properly as soon as possible. There should be a number of custom groups in addition to existing ones.


Suggestions for later development;

Being able to recruit other faction leaders and optionally creating proxy factions

Being able to give orders to nobles

Romance (like kissing, dancing, hugging, dining) and mistress options: Hardcore stuff will most likely come with the mods but maybe we can have some romance in the original too? Mistress options to have relationships with nobles, notables, even your companions when you're married or not. I'ld also like to being able to marry notables and companions.

Suppliers for armies (like caravans): I've seen many armies that started to starve very quickly because of their size, what if army officials made a deal with traders to provide supplies to their army throughout their campaign?

Messengers for diplomatic actions and orders from the ruling clan to the nobles: More realistic, It might offer interesting experiences like intercepting the messengers, sending false messages to mislead enemy, companion type of messengers (best riding stats, light equipment to provide them with vital speed to succeed)



Thank you for your attention. Let me know which ones you agree or disagree in the comments.
 
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I would put Diplomacy at top 1 !

It's really boring when war start to only doing that for month and month, and cannot leave your City at border because every 2 week a army comming, so you cannot do anything but recruit around and wait next army, in my game i already stoped 7 army to my single city and its no fun !

otherwise i agree with all you said !
 
I would put Diplomacy at top 1 !

It's really boring when war start to only doing that for month and month, and cannot leave your City at border because every 2 week a army comming, so you cannot do anything but recruit around and wait next army, in my game i already stoped 7 army to my single city and its no fun !

otherwise i agree with all you said !
Yeah, I put Diplomacy to the second place because main quest should be easy to fix, even if they don't make a progress on it. Otherwise Diplomacy is the main feature everyone feels its' non-existance as of now. Thanks for your feedback!
 
Well, there are still some missing UI elements as far as I'm concerned, so would love that to be put in, too.

For example, having to click on the kingdom tab, only to then be prompted that there's a vote on who will get a newly conquered castle, should be made more noticeable in the campaign map screen.

Faction diplomacy, too, I often miss whatever notifications of factions going to wars when they're in the message log.

Player's clan, wife, and everyone related to him feel shallow so far, would love more of that CK2 roleplay, and more interactivity with the people of the bannerlord universe. I just want more immersion.
Oh, and lore, some good lore.
 
This isn't a game that you can throw your sad fetishes onto despite what the degenerates on the subreddit will have you believe.
Is this game belongs to you? What actually gives you the right to decide what should be in or not? I'll tell you, a big Nada. What's sad is that forcing your own opinions on other people and coming up with pathetic accusations rather than logical arguments. I don't have to share your mindset of a rabbi, you don't have to agree with my suggestions but you need to behave yourself while you're in these forums. Any decent moderation would have you banned by now.
 
If what you're suggesting requires the "hardcore" part to be modded in then I don't need logic, I don't even need to address you as a human being. If you want to fetishise the game then keep it to yourself or vomit it onto the subreddit along with everyone else. A decent moderator wouldn't permit people to suggest TW should add in softcore pornography or whatever it is you're subtly implying.

That's all that needs to be said.
lol, I hope you're trolling.
 
Imo main quest is one of the last or later things to be addressed. What needs to be looked at is diplomacy, faction balance or rather imbalance and the snowballing effect, the imbalance between infantry, cavalry and archers. Another big issue for me are UI problems. I would also say that we need more and more kinds of side quests and even companion side quests because at this time companions are about as dull as dishwater.
 
Imo main quest is one of the last or later things to be addressed. What needs to be looked at is diplomacy, faction balance or rather imbalance and the snowballing effect, the imbalance between infantry, cavalry and archers. Another big issue for me are UI problems. I would also say that we need more and more kinds of side quests and even companion side quests because at this time companions are about as dull as dishwater.
Yeah, I put Diplomacy to the second place because main quest should be easy to fix, even if they don't make a progress on it.
I didn't put bugfix related issues in my list only content but what kind of UI problems did you encounter? I agree about the quests but I'ld rather prefer them working on it later in development and make it interesting than rushing now while the game is severely lacking and come up with boring ones tbh. It's also sad that we have minimal interaction with companions and nobles. Cavalry could be a bit more strong imo, other than that I don't really have a big problem with balance. I didn't encounter any major snowballing until western empire had a war with both battania and vlandia, I think we need rebellions where very agressive expansion leads to both peasant unrest in conquered places and conflict between the lords who want to gain as more land as they can. Civil wars could make a perfect setback for these kinds of situations.
 
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I'd love if they could tweak the AI's decision making a little bit. Some armies declare war on each other despite having 70% less territory and troops, they just end up being wiped out of the map in 2 months time. (What's up, S T U R G I A N S?)

Also, about the romance part, it would make sense if you could marry your companions: they're the ones you spend the most time with, so gameplay-wise it could be cool to start your Kingdom from the bottom with a Wanderer and try to get as far as you can. (I understand the game wants you to marry lords or their child to get reputation, fiefs and everything, but I don't think you necessarily should be limited to that.)
I'd put focus on everything else before romance though. (Just making sure nobody gets triggered here.)
I would also say that we need more and more kinds of side quests and even companion side quests because at this time companions are about as dull as dishwater.

I agree with that too. Only quests I end up doing are : Deliver Herds, Missing Daughters, Training Troops, Escorting Caravans, Deserters, and maybe another 1 that I'm missing. Everything else nets me a negative relation with someone else so I don't even bother doing them.

While I'm talking about gaining-losing relations, I think they should fix the relation gain when you help lords in battle. I saved the Khuzaits like 16 times yesterday (not even exaggerating, yesterday was WILD) despite being a Vassal for them, and not ONCE did I get a +1 with any of them. I lost like over 60 troops total and got like, 10 good prisoners and some mid-tier loot? I was a little bit sad... :lol:
 
I'd love if they could tweak the AI's decision making a little bit. Some armies declare war on each other despite having 70% less territory and troops, they just end up being wiped out of the map in 2 months time. (What's up, S T U R G I A N S?)

Also, about the romance part, it would make sense if you could marry your companions: they're the ones you spend the most time with, so gameplay-wise it could be cool to start your Kingdom from the bottom with a Wanderer and try to get as far as you can. (I understand the game wants you to marry lords or their child to get reputation, fiefs and everything, but I don't think you necessarily should be limited to that.)
I'd put focus on everything else before romance though. (Just making sure nobody gets triggered here.)


I agree with that too. Only quests I end up doing are : Deliver Herds, Missing Daughters, Training Troops, Escorting Caravans, Deserters, and maybe another 1 that I'm missing. Everything else nets me a negative relation with someone else so I don't even bother doing them.

While I'm talking about gaining-losing relations, I think they should fix the relation gain when you help lords in battle. I saved the Khuzaits like 16 times yesterday (not even exaggerating, yesterday was WILD) despite being a Vassal for them, and not ONCE did I get a +1 with any of them. I lost like over 60 troops total and got like, 10 good prisoners and some mid-tier loot? I was a little bit sad... :lol:

Dude, for real, what's up with these Sturgians? They declare war on me during most irrelevant times while they are struggling for existance with Khuzait. A.I. is certainly off.

Yeah, I'm thinking about romance in much later development when the game starts to feel complete.

For the relations, I have gained +1 only once during 90 hours of gameplay when I saved a noble from certain defeat. It was like 1x vs 2xx. Never encountered anything like it again for countless saves.
 
Settlement ownership decision should be changed to include all the clans in the faction, not just 3, at least when the player is the ruler

1+

Romance (like kissing, dancing, hugging, dining) and mistress options: Hardcore part will most likely come with the mods but maybe we can have some soft romance in the original too? Mistress options to have relationships with nobles, notables, even your companions when you're married or not. I'ld also like to being able to marry notables and companions.

I don't think things like kissing, dancing, hugging, and dining would be too bad. However, the hardcore stuff I think should be left to the modders.

Suppliers for armies (like caravans): I've seen many armies that started to starve very quickly because of their size, what if army officials made a deal with traders to provide supplies to their army throughout their campaign?

1+ This would be a good mechanic, especially for large armies with 1000+ guys. I once had an army of more than a thousand, and raiding did absolutely nothing for me.
 
1+



I don't think things like kissing, dancing, hugging, and dining would be too bad. However, the hardcore stuff I think should be left to the modders.



1+ This would be a good mechanic, especially for large armies with 1000+ guys. I once had an army of more than a thousand, and raiding did absolutely nothing for me.
That's what I said, Hardcore part WILL be included by modders, even I'm thinking of modding it myself when we have the tools and game had a final launch. I didn't demand TW to add that sort of content, even if I'ld, I know they wouldn't. But adding stuff like I described shouldn't be a problem. We'ld finally have an experience of being married or having a romantic relationship rather than just a word in text that calls us husband/wife. I fail to see why it'ld be a bad idea. You write kissing and hugging and dining, some idiot or troll make it out like you ask TW to add porn into the game. If you find kissing or hugging offensive, I don't know in what kind of setup you were raised or how do you spent your time as even Disney cartoons have them and many games like Witcher 3 and Kingdom Come Deliverance have HARDCORE content, let alone the type of content I'm describing. It's not a taboo and it shouldn't be, you must have noticed the adult game section on steam if you're not living under a rock. The games will change even more towards of having all the content and ambitious projects will aim to create a very convincing version in parallel with real life. They can make a setting that can turn it on or off, for anyone for whatever reason doesn't like it. That's my opinion about the matter.
 
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