Hello,
I think that as you grow, you should be able to remotely manage your fiefs by either sending a companion or a runner to take your directions to the town(and maybe gold if they need it for the projects.) Of course they could only be done for what can be written down at that time and not...
As people keep complaining about the current state of the game, I keep saying it is fine and working as intended. Most mods are just things to make the game easier. Nonetheless, I do believe there are ways to enrich the experience with mechanics not currently added in the game, that would make...
I am the sole lord in the castle or in the city but I can not choose which defensive siege engines to be build. I cant choose even that castle or city is mine. I really think that's not a hard code to add. If the player is the sole lord in the castle/city player choose what to build. If the...
So i've noticed that sieges are pretty lack luster both defensively and offensively. So this my idea of adding more flavor onto sieges.
Rework of sieges:
I want sieges to be a bit more lengthy and complicated. So my idea is to make the attacking siegers to try to take control of the entire...
Greetings, everyone!
As I'm entering the late game phase of my first 1.9.0 (now 1.0) campaign, I've decided to register in the forums to suggest a few essential cutscenes that I think are missing + some ideas for some extra cutscenes that would be cool to have. Personally I feel like cutscenes...
Have the designated Scout work as a "Royal Messenger", that you can use to send letters to other kingdom leaders and lords to.
Make alliances between kingdoms possible. Particularly when a kingdom becomes OP, like Western Empire seems to become in most of my playthroughs, there should be an...
Clans should have designated successors.
- Successors would be bloodline or family.
- For the player's clan, this option would be available once a child is born.
- If Clan leader dies before successor comes of age, a regent from within the clan would be chosen until the successor comes of age.
-...
Right now in factions like the Aserai and Empire you can adorn your character in shimmering golden armor by grinding loot, however your weapons are still rather plain looking.
The Singleplayer mode already has the equivalent models for weapons with gold inlays and ornate designs with the...
Bugs
- Character world map portraits either have glowing red eyes or their eyes are closed
- Clan parties told to disband do not immediately do so, and may continue onwards for some time.
- Spouses do not have access to trainer skill reallocation.
- Army members do not purchase food while in...
Coming from Warband directly to this I felt like bombarded with HUD icons, text, clickable things. "Hold down ALT to see glowing objects / x-ray visions where people in towns are" etc.
This is extremely immersion breaking and makes the game look like it's made for toddlers. You know, sometimes...
I want TaleWorlds to introduce an option ingame that allows us to enable or disable projectiles such as arrows / javelins from appearing stuck in your character. It would be nice if either A) The projectiles that hit your character disappear after a certain amount of time. or B) The projectiles...
Discussion & Suggestion Thread
Here is where you can discuss the tournament and anything related in a civilised, constructive and mature fashion. Also any suggestions in how to improve this tournament or future tournaments are more than welcome.
Hello,
I'd like to suggest changing the final bonus to Melee, Crossbow and Bow skills.
From time to time I want to play full game with mods, also cheats. And that's when the problem arises. Because the sword is swinging too fast and the bow and crossbow are reloading too quickly, there is a bug...
With the latest stable 1.7.0 update, I feel the game is starting to be in the final phases, although it still has some work to do to make it more interesting in the long term saves. Here, I will list some suggestions to polish the game in its current state, without out much of completely new...
Hi I want to share some of my opinions about the new order of Battle system and also see how others feel about them. I think that the system is really useful for organizing troops from multiple parties but by putting away the old system of direct assignment it is more difficult for me to...
Now that there's a pre-battle screen to move troops around and plan the battle, that screen can be expanded to pick whether the main hero joins the battle mounted or not. We could also separate between a mounted loadout and an unmounted loadout, e.g. if I start mounted, I start with the mounted...
Overall Impression
Played from early access launch to 1.4.x, and then had a long hiatus. Decided to comeback with the announcement of 1.7.0 beta in many months. From that perspective, having properly distanced myself from the stream of marginal changes throughout the versions, and able to view...
Hello I’m just playing with the new optional turned off Battle UI (1.7.0) and i love it.
And i have a question as well:
Is it planed - later down the line - to implement any immersive indicators that replaces the UI for health? Like heavy breathing for low health? Or pain sounds that very with...
I feel like i had a genius (or absolut horrible) idea.
Lets spam their bug report system with suggestions until it collapses :iamamoron:
What do you think? :unsure:
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