Yes, for sure, but my point being the armour itself is mid-tier. The player can throw on heavier Shoulder armour than that, and I do. I could also throw the same Shoulder armour on top of better Torso armour, easy. The high-tier troops themselves are not all wearing high-tier armour, and so adjusting the damage formula to make them behave as if they do is problematic.
The way armor works is just a number (AFAICT) and doesn't care whether you get that number from one piece or three. 50+ armor on a location is definitely a bit away from truly top-tier (high 60s, low 70s)
but the actual difference in protection is marginal.
That's the source of the complaints in this thread: there isn't an easily and immediately discernible difference
in practice. The curve is more like mid-tier protection (24+16, for example) gives you enough that you
feel more protected but every increase past that
feels like very little (or nothing) has been gained. I ran around for like fifteen years in-game in nothing better than the Khuzait Leather Lamellar chest and Reinforced Studded Shoulders for body armor, with that turbaned Aserai helmet that has less than 20 points on it, and didn't feel the need to buy anything better. The total cost of that set was less than 20,000 denars. Early-game purchases, basically. It was good enough that I didn't even feel the need to rip my brother's brass lamellar set (THE top-tier Khuzait armor) off his body to put it on my own character's.
Of course, I can go ahead and calculate out a bunch of scenarios where, yes, it does matter having that high-tier armor instead of mid-tier does provide an objective benefit. But this is a game, not a problem on my professor's blackboard. Players have to
feel these things* or else they don't count. Everything else is a distraction from that.
And yeah, I'm being a bit presumptuous talking for a whole lot of other people but this thread has been done a great many times already and it isn't hard to read the room.
*FWIW, I think armor does feel like it has an effect. It definitely had an effect on tournament difficulty before blunt weapons were introduced. You used to be able to throw on decent armor and walk your way through every round.