The problem isn't entirely the fault of the armor values, it's that the boosted base hitpoints for ALL characters makes the armor values less important. A 45 hitpoint looter in Warband would fall after one or two hits, practically regardless of armor, while a high-tier opponent with 60-80 would be likely to survive those same hits, given even modest protection.
The combination of high base hitpoints and somewhat lower damage reduction by armor in Bannerlord combine to narrow the gap between the highest and lowest tier troops, so the looter takes almost as much damage to kill as that elite trooper. Worse, rocks and clubs are blunt weapons, and armor in BL provides very little defense against them, so why aren't the elite skirmish troops doing the sensible thing and throwing rocks?
Blaming the problem entirely on the armor values and relative protectiveness isn't the full answer, but it's part of the problem. Blaming the other poster for not agreeing with your side of an "all or nothing" argument isn't solving anything either. There's definitely a problem, but treating the symptom instead of the cause isn't necessarily the best answer.
The combination of high base hitpoints and somewhat lower damage reduction by armor in Bannerlord combine to narrow the gap between the highest and lowest tier troops, so the looter takes almost as much damage to kill as that elite trooper. Worse, rocks and clubs are blunt weapons, and armor in BL provides very little defense against them, so why aren't the elite skirmish troops doing the sensible thing and throwing rocks?
Blaming the problem entirely on the armor values and relative protectiveness isn't the full answer, but it's part of the problem. Blaming the other poster for not agreeing with your side of an "all or nothing" argument isn't solving anything either. There's definitely a problem, but treating the symptom instead of the cause isn't necessarily the best answer.