I recently started a new Sandbox campaign, and my character is basically focusing on two-handed swords.
In field battles, I fight with spear and shield, taking the two-handed sword only when the horse dies or when chasing enemies. However, things are different when I'm raiding a bandit hideout. So, I prefer to replace the spear with a bow and the shield with my arrows, bringing also my sword and some throwing axes.
The problem is that, before each battle or hideout ambush, I have to manually enter my inventory and replace each weapon I won't use with the other one. Sometimes I even forget to do so, which breaks the immersion and annoys me. Also, I have to be really careful when selling my loot in the cities so I don't sell my secondary weapons by mistake, since they're all mixed up with the loot in the inventory.
I think it would be nice if we had a kind of loadout system, in which you could save the sets of equipments your character uses in different slots so they could be chosen and loaded at the beginning of each specific scene/enemy encounter. Basically, it could be just a "choose your loadout" system.
In field battles, I fight with spear and shield, taking the two-handed sword only when the horse dies or when chasing enemies. However, things are different when I'm raiding a bandit hideout. So, I prefer to replace the spear with a bow and the shield with my arrows, bringing also my sword and some throwing axes.
The problem is that, before each battle or hideout ambush, I have to manually enter my inventory and replace each weapon I won't use with the other one. Sometimes I even forget to do so, which breaks the immersion and annoys me. Also, I have to be really careful when selling my loot in the cities so I don't sell my secondary weapons by mistake, since they're all mixed up with the loot in the inventory.
I think it would be nice if we had a kind of loadout system, in which you could save the sets of equipments your character uses in different slots so they could be chosen and loaded at the beginning of each specific scene/enemy encounter. Basically, it could be just a "choose your loadout" system.