BetaKnight said:nice One question When the line goes marching for melee there having the musket lowered like a spear could it be possible to have that?
and if not too much a marching animation not like the warband version but you know the proper march
Betaknight
BetaKnight said:Cool Show me vids or it never happened
Bayonet stand (thus walking with bayonet holded march) is supposed to be this:RanGer_SLO said:BetaKnight said:Cool Show me vids or it never happened
No video yet. How about a picture?
Also, the charging rider:
http://www.youtube.com/watch?v=MaYS6ahfYiM
["lancer_ride_4_no_shield", acf_enforce_lowerbody | acf_rot_vertical_sword, amf_rider_rot_couched_lance|amf_priority_ride|amf_play,
[2.0, "rider_charge", 0, 99, arf_cyclic],
Seek n Destroy said:Great, thank you!
I see that this one works without the shield, is it possible to use it with the shield by replacing lancer_ride_4 too? Or the animation will be messed up?
["lancer_ride_4", acf_enforce_lowerbody | acf_rot_vertical_sword, amf_rider_rot_couched_lance|amf_priority_ride|amf_play,
[2.0, "rider_charge", 0, 99, arf_cyclic],
],
["lancer_ride_4_no_shield", acf_enforce_lowerbody | acf_rot_vertical_sword, amf_rider_rot_couched_lance|amf_priority_ride|amf_play,
[2.0, "rider_charge", 0, 99, arf_cyclic],
],
Seek n Destroy said:I guess I'm doing it wrong, added it multiple times but it isn't working... Here is what I did, sorry for messing it but anims is not my field of expertize
I added the code, replacing the old one.Code:["lancer_ride_4", acf_enforce_lowerbody | acf_rot_vertical_sword, amf_rider_rot_couched_lance|amf_priority_ride|amf_play, [2.0, "rider_charge", 0, 99, arf_cyclic], ], ["lancer_ride_4_no_shield", acf_enforce_lowerbody | acf_rot_vertical_sword, amf_rider_rot_couched_lance|amf_priority_ride|amf_play, [2.0, "rider_charge", 0, 99, arf_cyclic], ],
Then I tried the following ways:
-> Adding the anim into a copy skeletons.brf in my mod, modify the line in the module.ini to load it #Fail
-> Adding the anim into his own brf # Fail
-> Adding the anim into anim_lancer replacing the old lancer anims # Fail
In each ways I referred the resource in the module.ini, I added it to the brfs using:
import -> skeletal animation
["sabre_1", "Nomad Sabre", [("khergit_sword_b",0),("khergit_sword_b_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_couchable|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
105 , weight(1.25)|difficulty(0)|spd_rtng(100) | weapon_length(97)|swing_damage(29 , cut),imodbits_sword_high ],
If you modify it in this way, do note that the animation will apply for all couched weapons and override the couched lance animation. Not sure if that's a problem.Seek n Destroy said:That explains everything, I need to modify it because it is for a mod aimed to be distributed you know
I should have noticed it was for couched weapons, thank you.
in red -> Frames of the animation["ride_3", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[0.6, "anim_human_02", 100, 116, arf_cyclic],
Caba`drin said:If you modify it in this way, do note that the animation will apply for all couched weapons and override the couched lance animation. Not sure if that's a problem.Seek n Destroy said:That explains everything, I need to modify it because it is for a mod aimed to be distributed you know
I should have noticed it was for couched weapons, thank you.
Testing a couple possible alternative codes to use it with not couched weapons and see if any give good results.
Thanks much for the animation!
Seek n Destroy said:Yes that is what I'm trying to do, just some minor questions that may be useful to other people:
For example:
in red -> Frames of the animation["ride_3", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[0.6, "anim_human_02", 100, 116, arf_cyclic],
in blue -> Animation
arf_cyclic -> The aimation repeats itself
acf_enforce_lowerbody -> Lower body don't move while the animation work
acf_synch_with_horse -> Animation synchronizes with the horse
but what do these mean :
amf_client_prediction
0.6
Caba`drin said:Is the Z-axis positioned correctly in the file you uploaded?
The human agents are dropped down into the middle of the horse. The X-axis might be a little too far forward, too.