Thank you for the reply and in terms of improving my Sgts do I just improve the knights and they are adjusted accordingly?
On the contrary. Kings will be able to establish exactly those KO chapters that don't have a chapter in the game yet. Except for the Griffons. Once all the chapters are in the game, they won't create any more. Meanwhile, lords can create their own CKO (up to a maximum of 6 each iirc), which comprises of knights only, based on given templates. These can't be upgraded any further.MitchyMatt said:2. If they don't spawn in the game when you first initialize it, then chances are they won't be established in the game by monarchs (if they even can). You'd have to make your own order. You need to meet the requirements to make their chapter.
No, you have to talk to companions in your party to ask them to train your CKO knights and sergeants. I'd suggest to read the Wikia, it has a lot of info that you'll find interesting.saiyanwarrior said:Thank you for the reply and in terms of improving my Sgts do I just improve the knights and they are adjusted accordingly?
Thank you for the reply and info I will go over to the wiki once the two snake cult armies that have rocked up me are defeted... hopefully, got 350 hero/heroine adventurers set to cav archer behaviour wish me luck, I may have bitten off more than I can chew lolGorvex said:On the contrary. Kings will be able to establish exactly those KO chapters that don't have a chapter in the game yet. Except for the Griffons. Once all the chapters are in the game, they won't create any more. Meanwhile, lords can create their own CKO (up to a maximum of 6 each iirc), which comprises of knights only, based on given templates. These can't be upgraded any further.MitchyMatt said:2. If they don't spawn in the game when you first initialize it, then chances are they won't be established in the game by monarchs (if they even can). You'd have to make your own order. You need to meet the requirements to make their chapter.
No, you have to talk to companions in your party to ask them to train your CKO knights and sergeants. I'd suggest to read the Wikia, it has a lot of info that you'll find interesting.saiyanwarrior said:Thank you for the reply and in terms of improving my Sgts do I just improve the knights and they are adjusted accordingly?
No.Rellum12 said:Can the blacksmith in the old ruins be upgraded from apprentice?
Nope.saiyanwarrior said:Other than the maiden crossbow is there any heavier types that I can give to my CKO sergeants, as I'm going to be using crossbows with them on horseback
sher said:Same price as always. No grain quests though.
More or less, this is the thread you are looking for: https://forums.taleworlds.com/index.php?topic=361639.0agentbif said:I’m trying to plan my long strategy and one of the key questions that will guide the geometry of my plan to rule Pendor is: which castles require a siege tower to conquer them?
I need such a castle as my second fief so I can use it to trap enemy assaults into lengthy battles. By understaffing this castle I hope to lure enemies away from my CKO fief.
Does anyone know of a list of castle defenses? There is such a list on TaleWorlds forum for the vanilla game but my attempts to search for a Pendor list have come up empty.
Even if you only know of one or two such castles, please mention them here and I will compile replies into this top post.
Is there a way to tell, by chance, through visual inspection of the castle? Or would I have to launch assaults against every castle on the map in order to compile the list myself?
Thanks.
Gorvex said:No.Rellum12 said:Can the blacksmith in the old ruins be upgraded from apprentice?
Can the blacksmith upgrade any weapons or repair things?
Looking at the thread about the ruins it mentions getting armour. Is there more to find in the ruins?