Rellum12 said:Do Qualis gems have a shelf life or can they be kept indefinitely?
Maybe it was part of a bug that got fixed ever since? (for example in v3.8, Marius Imperator could join other kingdoms as a vassal)18.1. Converting ex-claimants to your kingdom (after they became vassals in another kingdom)
Feel free to play as you please. Some self implied restrictions for a challenge playthrough will simply not allow you to finish too soon for example. Long-term goals can also be the training of an OP Custom Knighthood Order, or the gathering of renown and money beyond any sane limits, so that you can run 1000+ party sizes temporarily or buy many upgrades for multiple KO knights.Chasseur said:Are there any major downsides to long in-game playtime? Is it okay if I bid my time and take it slow or I am supposed to rush prophesy?
Chasseur said:Are there any major downsides to long in-game playtime? Is it okay if I bid my time and take it slow or I am supposed to rush prophesy?
IconracI said:Base chances are re-rolled every few days, so user dosen't have to waste his/her time and reload game many times to change outcomes. Can focus on the game itself, not on the save/load menu.
With prisoner management at 10 chances are 90%, but even with 6 (70%) it is rather hard to not catch most of the unique heroes.
With playthroughs lasting for few thousands of days I'm probably one of the slowest guy around here. I haven't noticed any issue so far.Chasseur said:Are there any major downsides to long in-game playtime? Is it okay if I bid my time and take it slow or I am supposed to rush prophesy?
Huillam said:@MetalCh3: Did you try to use a unique noldor spawn to your advantage? The defeated unique now always escape. Altough it's possible to use that strategy to weaken a unique spawn: in my last playthrough I used Maltise to weaken noldor uniques and then pulled them into generic jatu armies.
Chasseur said:Should you develop your skills beyond 10 or do the effects cap at that level?
If a noldor unique spawn (Aeldarian or Ithilrandir) fights against another unique spawn, the defeated one (no matter which side lose the battle) always escapes.MetalCh3 said:What do I need to do? Do I have to manually fight the battle to capture them? Does autocalculating always fail now?
Thanks for the information I will just wait until they disengageHuillam said:If a noldor unique spawn (Aeldarian or Ithilrandir) fights against another unique spawn, the defeated one (no matter which side lose the battle) always escapes.MetalCh3 said:What do I need to do? Do I have to manually fight the battle to capture them? Does autocalculating always fail now?
What you can do is "pull" one spawn into close proximity of another so they fight each others (I assume that you already know how to do that) but don't join the battle. Stay close enough until they disengage and one of them try to flee It feels like pressing ctrl + space to speed up the time increases the odds of that happening but it's fairly risky.
You can use that to weaken a unique spawn and then use a generic army to fight them and try to capture them.
As long as neither Ithilrandir nor Ithilrandir are involved you can still join a battle between two unique spawns to capture one. But as IconracI said reloading a save prior to that battle won't change the result of the capture roll.
dani26795 said:Does defending a town from the siege of a unique spawn count towards the "Defeat 7/15 unique spawns" achievements?
I did that in the early days of my current save, defending Marleons from the 3 seers, so I'd like to know if that made it still count.