Dogman...I doubt this is the thing for you as you don't fully grasp what is going on here. Possibly after the rules are released you can further understand the workings of the campaign, but at this point it's quite obvious you are not following along. I would recommend just holding any decisions on participation until the rules are released and you understand the concept of what this is.Dogman said:So is it like a mod? or will be a mod we will have to download?
boudin said:Clan name: Knights of the Imperial Falcoln
Tag: KoIF
Means of Contact: My steam:sanada900 or contact me on ptk forums through pm
My number will be 14-18
Nation Type:Fedual Lordship
Faction:Nords
Recruiting: Yes contact me on steam or go to our site
website:www.ptkclan.com
From the smokes and ashes of ptk, out of the black flies a Falcoln, flying towards the light in the sky.The Duke of PTK saw this as a sign that he must rally his men or be conquered,forming an order of what is left, calling it the Knights of the Imperial Falcoln, managing to rebuild a castle and is ready to fight,
PTK will always be remebered in the hearts of Rangers,Legionaries, and Knight alike, but we shall defend our lands and honor and perhapes become an Empire.
No! I'll have to check it out. Has to be Native Compatible if we are going to use it though.BigBoss said:Maybe we can see a battering ram soon in the GK server, have you guys seen the Crusader mod?
Yeah...
And that'll give more variety to the campaign too!
McBeverage said:Didn't read the entire OP; just skimmed it, but from what I can tell this'll be similiar in idea to cRPG's Strategus, but without the whole grind and rather "special" playerbase, correct? Awesome.
Slytacular said:Don't know what that is, but I think so. It's very similar to playing a Total War game. You have the Campaign map, and when two armies clash, you take it down to a little rumble between your side and your adversaries.
Slytacular said:Although I'm still a bit curious how movement is going to work in this campaign.
Duke_Kenneth said:And an update on the ruleset:
We've been going through final testing but we've encountered some balance issues. We are experimenting with several fixes and I expect that we'll have it all resolved and ready to be published Friday. However, I feel like I should warn you that a few days delay might be necessary. (If that becomes the case, the pre-registration deadline and the beginning and deadline of formal registration will be pushed back a corresponding number of days.)
Duke_Kenneth said:Duke_Kenneth said:And an update on the ruleset:
We've been going through final testing but we've encountered some balance issues. We are experimenting with several fixes and I expect that we'll have it all resolved and ready to be published Friday. However, I feel like I should warn you that a few days delay might be necessary. (If that becomes the case, the pre-registration deadline and the beginning and deadline of formal registration will be pushed back a corresponding number of days.)
This has become the case. Vaegirs are currently resiting all attempts at balancing.
Look for the website to open on Monday; I'll keep everyone posted here.
Duke_Kenneth said:Glad to hear it I'll update the first post with your info. I don't know if you've been following the thread but if you have, you'll notice we're a bit behind on the schedule. We ran into some issues that set us back a few days. We are however in the final stages of completing the ruleset and It'll be published shortly.Rurin said:I suppose I should register for this. We have been discussing this for awhile with the clan.
Name of Clan: The Midnight Watchmen
In-game Tag: * TMW
Contact Person & Means of Contact: * Rurin
Approx. Number of Players: 6
Nation Type: * Mercenary
Faction: * Nord
Recruiting: Y/N, If Y, requirements or link to them * N
Clan Thread & Website: * Clan Thread and (current) Clan Website
Lore Overview:
*Required to be considered preregistered.