Hello,
We are the guys who have waited for this game for 8 years, we have to contribute for fixation of our game.
Here I've created a few categories and definitions below please read and choose 3 of those below that you feel need the most urgent attention!
I can't guarantee that this thread will lead to something but at least we will try!
Game Engine: Enchancements & Optimizations for game engine (better shaders, better GI etc.)
RPG Elements: Quests, story, lore, balance & Improvements to perks, stats etc, permadeath, having a family, an heir to dynasty etc.
Balance and Content: Balancing current items while adding more (like Banners for standart bearers?)
Economy & Trade: Balancing AI behaviour on deciding what to sell, when, at how much? Optimizing global prices
Ragdolls & Animations: Any tweak to animations and ragdolls
Localization and Quality of Life Improvements: Translations, UI improvements etc.
Diplomacy and Campaign AI: Balancing AI behaviour on making diplomatic decisions and choosing when to attack, when to run etc.
Battle AI & Combat Parameters: Optimizing stun duration, attack stagger, unit collision distance etc to fix weird combat. Optimizing decisions AI make when in battle, when to charge, when to run, when to go shieldwall, pathways, siege engines etc.
Modding Tools: Give modders access to hardcoded stuff
Multiplayer: Customization, more game mods, better netcode, spawn system redesign etc.
Thanks for all the input in advance.
We are the guys who have waited for this game for 8 years, we have to contribute for fixation of our game.
Here I've created a few categories and definitions below please read and choose 3 of those below that you feel need the most urgent attention!
I can't guarantee that this thread will lead to something but at least we will try!
Game Engine: Enchancements & Optimizations for game engine (better shaders, better GI etc.)
RPG Elements: Quests, story, lore, balance & Improvements to perks, stats etc, permadeath, having a family, an heir to dynasty etc.
Balance and Content: Balancing current items while adding more (like Banners for standart bearers?)
Economy & Trade: Balancing AI behaviour on deciding what to sell, when, at how much? Optimizing global prices
Ragdolls & Animations: Any tweak to animations and ragdolls
Localization and Quality of Life Improvements: Translations, UI improvements etc.
Diplomacy and Campaign AI: Balancing AI behaviour on making diplomatic decisions and choosing when to attack, when to run etc.
Battle AI & Combat Parameters: Optimizing stun duration, attack stagger, unit collision distance etc to fix weird combat. Optimizing decisions AI make when in battle, when to charge, when to run, when to go shieldwall, pathways, siege engines etc.
Modding Tools: Give modders access to hardcoded stuff
Multiplayer: Customization, more game mods, better netcode, spawn system redesign etc.
Thanks for all the input in advance.