In this thread I would like to bring to the table for discussion some suggestions that stem from this old comment of mine; restrictions about the use of horseback weapons and restrictions on use by skill.
In Warband you could expect a totally different wielding of the same weapon if your avatar was riding a horse or on foot. For example we had two-handed weapons, such as greatswords, long axes, bardiches, awlpikes...etc... that functioned as two-handed swinging weapons on foot, but if the player decided to take a horse it became a 1h weapon (with a much slower swing/thrust strike). Instead in Bannerlord we see these two-handed swing animations with different weapons implemented in such an unrealistic and shameless way to try to please "the new audience".
In the Bannerlord game test I have simulated this usage restriction by altering the animations and lowering the avatar's riding skill. I assume Taleworlds could implement this in a much more professional way with a few simple lines of code.
Check this out:
I would bring back that to Bannerlord. The moment a player would be playing with a Savage, Fiann, Guard, Menavlion infantry, Berserker ...etc equipped with a 2h weapon and decide to take a horse, their weapon use would be transformed because they would be playing a class role for which it is not intended. In such a situation, these weapons would suffer a detriment in terms of performance, making swings slower (depending of which weapon thrust only) and at 1h.
On the other hand, some of you may remember this:
Well, I consider that low tiers should not be able to "steal" mounts at all as "it supposed" they have no real ability/skill to do so. Here is an image detailing the distribution of restrictions, imo:
Conceptualisation - example balance proposal
I know these are both controversial issues and will make many of you (new players) scratch your heads, but in Warband this works; why not in Bannerlord?. Along with the current trends where everything is reduced to the piñata party hard + the absurd additions of the new passive perks (that's my opinion), the M&B spirit/essence is far away to be be rescued.
I setup a poll to measure the general interest.
In Warband you could expect a totally different wielding of the same weapon if your avatar was riding a horse or on foot. For example we had two-handed weapons, such as greatswords, long axes, bardiches, awlpikes...etc... that functioned as two-handed swinging weapons on foot, but if the player decided to take a horse it became a 1h weapon (with a much slower swing/thrust strike). Instead in Bannerlord we see these two-handed swing animations with different weapons implemented in such an unrealistic and shameless way to try to please "the new audience".
In the Bannerlord game test I have simulated this usage restriction by altering the animations and lowering the avatar's riding skill. I assume Taleworlds could implement this in a much more professional way with a few simple lines of code.
Check this out:
I would bring back that to Bannerlord. The moment a player would be playing with a Savage, Fiann, Guard, Menavlion infantry, Berserker ...etc equipped with a 2h weapon and decide to take a horse, their weapon use would be transformed because they would be playing a class role for which it is not intended. In such a situation, these weapons would suffer a detriment in terms of performance, making swings slower (depending of which weapon thrust only) and at 1h.
On the other hand, some of you may remember this:
Well, I consider that low tiers should not be able to "steal" mounts at all as "it supposed" they have no real ability/skill to do so. Here is an image detailing the distribution of restrictions, imo:
Conceptualisation - example balance proposal
I know these are both controversial issues and will make many of you (new players) scratch your heads, but in Warband this works; why not in Bannerlord?. Along with the current trends where everything is reduced to the piñata party hard + the absurd additions of the new passive perks (that's my opinion), the M&B spirit/essence is far away to be be rescued.
I setup a poll to measure the general interest.