Banned for teamkilling

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I have tried to play multiplayer today and to my surprise I'm banned from playing multiplayer for "teamkilling" even tho it was never intentional but made in the heat of battle.
If you don't want people to accidentally teamkill just disable it in all servers and be done with it, instead of preventing me from playing a game that I BOUGHT. If it was a one server ban, which is waht is done in basically every multiplayer game in existence, I would be fine with it. But I'm banned from the ENTIRE multiplayer component, how fair is this?
In all multiplayer games bans are made on a server basis, why are you trying to prevent me from playing from ALL multiplayer servers, both private and public for some stupid accidental teamkills, wtf? What if I'm an admin on a private server that I pay money for hosting, I would be just prevented from managing, playing on my own server? Those rules need revisions. This is extremely bad PR for Bannerlord IMO.
 
It's quite probably temporary, and I highly doubt you got banned for accidental tking. Unless you are truly so incredibly terrible that you tked/teamwounded so much even an admin with access to server stats thought you were deliberately tking.
 
I can't tell you how many times I saw a clueless archer who doesn't care about anyone apart from him and his rate of fire. All he wants to do is shoot, and shoot as fast as possible. Doesn't matter if he hits his foe or friend.
You are melee 1v1ing someone? Don't worry, your teammate Robin_Hood69 will shoot you in the back, stunning you and making you unable to block the axe that's about to hit you in the face.
You dismounted a cavalryman? Don't worry 1shot1kill will try to steal your kill, but shoot you instead, and give the chevalier a chance to get up and kill you.

Recently I was playing on some random small battle server in warband and had an archer on the enemy team who literally didn't care in the slightest about teamkills. He got a teamkill two rounds in a row on multiple occasions, 3 rounds in a row happened as well, maybe more IDK. One situation stuck in my mind though - I am fighting his ally, the archer is DIRECTLY behind him (we all formed a perfectly straight line), but like 10-15 meters away... So my whole body was covered by his ally... And what does he do? Shoots without any hesitation, killing his teammate again... And yet his teammate defended him, said "it's ok he's not doing it on purpose"... :facepalm:

My point is - if you are one of those archers you 2137% deserve it. If you can't shoot - don't. Shooting your ally has a much much higher negative value, than the positive value of shooting an enemy. Let people fight in melee, don't interrupt, especially if you are gonna only hurt your ally.
Same goes for melee too. When fighting in groups be careful, try to use stabs and overhead swings, unless you know you can safely use left/right swing. And don't be too eager to land hits. Think, and control yourself, instead of mindlessly spamming LMB. If you notice you are about to hit your ally you can stop your attack with right click too...
And if you don't care, I hope you just stay banned.

But you kind of got a point that they should just turn off friendly fire.
On the other hand with no friendly fire, a group of attackers can just spam attacks - if they hit you, it's cool. If they hit their ally, nothing happened. In which case you have very little chance against them, so the best idea would be to just reflect the teamhit damage to the one who dealt it, this way there is no need to ban anyone, and nobody is getting punished for someone's else carelessness.
 
I have seen people openly brag that they don't care about tw and tking. I consider it cope, they're clearly just too retarded not to do it, so they embrace it and pretend it's deliberate. Sad.

I still think FF being on makes the game 1000x better, I wouldn't mind if reflective damage was set to 100% specifically for ranged weapons though. Throwers, archers and xbowmen are sociopaths when it comes to tw. There's something about being ranged that automatically turns you into an unapologetic team wounding douchebag. I've had maybe a couple of ranged apologize for tks out of the endless horde that consistently shoots you in the back in the stupidest ways possible.
 
I have seen people openly brag that they don't care about tw and tking. I consider it cope, they're clearly just too retarded not to do it, so they embrace it and pretend it's deliberate. Sad.
For some reason many people are absolutely not able to ever admit being wrong. Many times in games I would point out that what someone is doing makes no sense, to give them advice, and they would immediately get defensive, saying stuff like "Yeah, and!? I don't care!". Even over a silly little thing. I don't get it, that's just ridiculous.

I am not sure if I agree they are too slow to not do that... If they used their brains, realized what they are doing, they 100% would be able to avoid teamhitting so much. But casual players are very impatient, have no discipline, etc. On captain battle for example there are players who will just immediately suicide charge, because coming up with any strategy, waiting for the right moment is just too boring for them. Their monkey mind tells them GO GO GO ATTACK ATTACK ATTACK. And on deathmatch they will see an AFK player and kill him... And if someone is close, they will actually FOCUS on the AFK player, so they don't miss their chance to get a free kill, not even realizing that spamming LMB at an AFK is as good as spamming LMB at a wall :facepalm:
I think those behaviors have similar causes to teamhitting.

I still think FF being on makes the game 1000x better
How so? There is literally no positive value in that. The only reason against no FF is that it becomes too easy for multiple attackers to overwhelm one person. If they have to be careful about what they are doing it gives that 1 person a better chance of defending.

I wouldn't mind if reflective damage was set to 100% specifically for ranged weapons though.
Why not for melee too? This is a game, it's unrealistic in many aspects, realism isn't always fun, and often realism is not even realistic in games!

Careless teamhits in melee happen too, and it definitely makes more sense to pay for your own mistakes. Occasionally someone will run in front of you when you are shooting/attacking, but teamhitting them is still avoidable if you are paying attention, and there is nothing you can do about getting hit/shot in the back by a slow person. FF 100% damage to friend, also doesn't give the teamhitters much reason to stop doing it.

Personally I would even prefer 500% teamhit reflection on both melee and ranged to 100% or 0% friendly fire.

What's the funniest though is when some slow admins set it to like 10% and around the same for reflection. So there is even lower punishment for teamhitting. The damage is laughable, and you won't even (directly) teamkill, which encourages people to be careless, and then they get their teammates killed by stunning them mid-combat... The worst and dumbest FF setting...
 
How so? There is literally no positive value in that. The only reason against no FF is that it becomes too easy for multiple attackers to overwhelm one person. If they have to be careful about what they are doing it gives that 1 person a better chance of defending.
How to completely spout nonsense 101. "No value in that"; Continues to list a massive argument lmao. Mental. Without FF group fights are borderline retarded.

Reflective damage should be turned on as well but FF should not be turned off.
 
How to completely spout nonsense 101. "No value in that"; Continues to list a massive argument lmao.
I worded it wrong.

What I meant is that's the ONLY reason for FF.

I assumed that his reason for saying that was not because of team fights though.

For example there are other games where there is literally NO reason for FF, and yet some servers still have it on, which I guess is because of thoughtless drive for "realism", and as I said, there is no value in that.

Without FF group fights are borderline retarded.
It's definitely bad in 1 vs many. Multiple people can spam LMB at 1 enemy and one of them will hit eventually. If there are 2 groups equal in size, they still have to worry about blocking, their chances are equal, and hitting your ally can save your enemy and allow him to hit you before you recover. So I don't think FF is really necessary for balanced group fights, but I don't have a strong opinion on this.

Reflective damage should be turned on as well but FF should not be turned off.
Now you are spouting nonsense. I listed arguments against "normal" FF, and against FF + reflective FF combo. And you just say "No, it shouldn't be turned off" without any explanation whatsoever.
 
Now you are spouting nonsense. I listed arguments against "normal" FF, and against FF + reflective FF combo. And you just say "No, it shouldn't be turned off"
Lad, I literally said that group fights are retarded without it and you even reacted to that. Then you continue to say I don't provide an explanation xddddd.
 
I have tried to play multiplayer today and to my surprise I'm banned from playing multiplayer for "teamkilling" even tho it was never intentional but made in the heat of battle.
If you don't want people to accidentally teamkill just disable it in all servers and be done with it, instead of preventing me from playing a game that I BOUGHT. If it was a one server ban, which is waht is done in basically every multiplayer game in existence, I would be fine with it. But I'm banned from the ENTIRE multiplayer component, how fair is this?
In all multiplayer games bans are made on a server basis, why are you trying to prevent me from playing from ALL multiplayer servers, both private and public for some stupid accidental teamkills, wtf? What if I'm an admin on a private server that I pay money for hosting, I would be just prevented from managing, playing on my own server? Those rules need revisions. This is extremely bad PR for Bannerlord IMO.
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