Even though some might say the player base is too small to make a complete mmr system I would disagree, as community have seen it work on unofficial matchmaking discords.
Any popular competitive mmr based game is using somewhat of a bell curve to distribute player by their rating and balance the games accordingly.
The current issue with Bannerlord is that even if you are very experienced player, it is virtually impossible without meaningless grind to gain mmr, which in turn makes rating system completely meaningless, and it just feels like the games form by "mashing the whoever available players together", leading to 3-0s every time.
I have recently out of curiosity just decided to record mmr gain/loss after my last 10 games in Skirmish mode (I have most screenshots available as well, if devs curious my BLID is troechka#1824)
Starting at Sergant 1723 mmr (far from theoretical top):
Win +1 mmr
Win +1 mmr
Left the game -30 mmr
Loss -6 mmr
Loss -8 mmr
Win +2 mmr
Win +1 mmr
Win +1 mmr
Win +2 mmr
Win +1 mmr
Final mmr 1681
70% WR and be down -42 mmr.
Following up with biased argument, meanwhile within top 100 leaderboard there is only 1 player who is even remotely known in the community for "being good".
This just creates an image for meaningless effort with a guaranteed stomp from either side to play "ranked skirmish" and most of the playerbase just gravitate to the community servers.
Not sure what to add here, please fix
Any popular competitive mmr based game is using somewhat of a bell curve to distribute player by their rating and balance the games accordingly.
The current issue with Bannerlord is that even if you are very experienced player, it is virtually impossible without meaningless grind to gain mmr, which in turn makes rating system completely meaningless, and it just feels like the games form by "mashing the whoever available players together", leading to 3-0s every time.
I have recently out of curiosity just decided to record mmr gain/loss after my last 10 games in Skirmish mode (I have most screenshots available as well, if devs curious my BLID is troechka#1824)
Starting at Sergant 1723 mmr (far from theoretical top):
Win +1 mmr
Win +1 mmr
Left the game -30 mmr
Loss -6 mmr
Loss -8 mmr
Win +2 mmr
Win +1 mmr
Win +1 mmr
Win +2 mmr
Win +1 mmr
Final mmr 1681
70% WR and be down -42 mmr.
Following up with biased argument, meanwhile within top 100 leaderboard there is only 1 player who is even remotely known in the community for "being good".
This just creates an image for meaningless effort with a guaranteed stomp from either side to play "ranked skirmish" and most of the playerbase just gravitate to the community servers.
Not sure what to add here, please fix