five bucks
Knight at Arms

Look at the other images though, that's how tribute works in other cases too: it massively over-values raids. Since 48 raids have occurred in that instance, a massive amount of tribute is being asked for.Clearly, there are major bugs in some of the code still.
I am blessed not to have seen some of the weird overflows around Tribute or Army Influence, but you can't base your estimate of the Tribute system on an obvious bug.
If you do think it's a bug then can we agree it might be worth fixing?
Come on man. I know how to play. I think it's just really immersion breaking and needlessly adding to the grind of a playthrough that I have soundly defeated an enemy through superior skill at the game, but my vassals unanimously vote to pay tribute to them because they raided 1 fief. And I'm definitely not the only one, lots of people hate this.Yeah, again, cool, you want the game to be different than it is. You think you "should" be getting tribute. You're not; maybe learn how to play the game instead, *if tribute payments matter to you*.
I simply cannot fathom anyone who played M&B realistically expects TaleWorlds to do some of this stuff. I'm a big modder, but I still have to defend the base game from Veterans like you, because you expect something without any evidence of it ever happening in history lol.
I've seen Taleworlds make changes based on user feedback before (eg: OOB, armour, tournament rewards, smithing economy, cavalry targeting, cavalry charge damage, dialogue etc) so I do realistically expect them to possibly do some of these things.
Excellent! I've updated the OP with that information and might make it a separate post later.It's always hard to judge without the in game impact, but I think at least on paper these look like good changes that represent the kind of diversification and balance I think shields should have. Coverage is the wild card for me since right now it feels like most shield using troops with few exceptions have very little variation in that respect (I'm not sure how much impact low vs. high coverage will make on balance), but I think it would be good to have more variety there as long as troops are adjusted accordingly.
I've also gone through the spears. You're very right that +50% is way too much. I took into account that daggers range from 103-98 stab speed, and swords have on average 93 stab speed. And here are the stats of all spears:
Asterix indicates 92 speed or above.
Simple Short Spear - 83/91
Short Simple Raider Spear - 82/89
Short Militia Spear - 83/91
Military Fork - 80/89
Sparring Spear - 82/89
Simple Commoner Spear - 84/92 *
Weighted Steppe Spear - 85/93 *
Jagged Spear - 89/96 *
Tall Tipped Spear - 79/88
Light Cavalry Lance - 89/91
Triangular Headed Spear - 82/91
Broad Leaf Shaped Spear - 85/92 *
Tall Tipped Long Spear - 79/88
Reinforced Highland Spear - 76/85
Sparring Jagged Spear - 89/96*
Knob Headed Spear - 84/92*
Light Steppe Rider Lance - 82/91
Sparring Lance - 83/91
Knob Headed Spear with Frills - 84/92*
Light Lance - 80/89
Narrow Long Headed Spear - 82/90
Sparring Lance - 82/90
Jagged Fine Steel Spear - 85/94*
Steel Tipped Hooked Spear - 79/88
Heavy Cavalry Lance - 83/91
Knight Lance - 83/91
Long Fine Steel Spear - 78/86
Mamluke Lance - 85/93*
Fine Steel Spear - 79/87
Druzhinik Lance - 85/93*
Wide Leaf Spear - 79/87
Fine Steel Leaf Spear - 84/92*
Long Thamaskene Tipped Spear - 83/91
Highland War Spear - 84/92*
Heavy Knight Lance - 81/89
Pilum - 93/100*
Heavy Druzhinik Lance - 82/89
Jagged Throwing Spear - 90/98*
Thin Fine Steel Hewing Spear - 87/94*
Fine Steel Hewing Spear - 81/89
Noble Cavalry Lance - 83/91
Practice Spear - 86/94*
Triangular Throwing Spear - 89/96*
Simple Pike - 92*
Notched Military Fork - 87
Fine Pike - 83
Courser Lance - 86
Thamaskene Pike - 83
Cataphract Lance - 88
Pike - 79
Simple Short Spear - 83/91
Short Simple Raider Spear - 82/89
Short Militia Spear - 83/91
Military Fork - 80/89
Sparring Spear - 82/89
Simple Commoner Spear - 84/92 *
Weighted Steppe Spear - 85/93 *
Jagged Spear - 89/96 *
Tall Tipped Spear - 79/88
Light Cavalry Lance - 89/91
Triangular Headed Spear - 82/91
Broad Leaf Shaped Spear - 85/92 *
Tall Tipped Long Spear - 79/88
Reinforced Highland Spear - 76/85
Sparring Jagged Spear - 89/96*
Knob Headed Spear - 84/92*
Light Steppe Rider Lance - 82/91
Sparring Lance - 83/91
Knob Headed Spear with Frills - 84/92*
Light Lance - 80/89
Narrow Long Headed Spear - 82/90
Sparring Lance - 82/90
Jagged Fine Steel Spear - 85/94*
Steel Tipped Hooked Spear - 79/88
Heavy Cavalry Lance - 83/91
Knight Lance - 83/91
Long Fine Steel Spear - 78/86
Mamluke Lance - 85/93*
Fine Steel Spear - 79/87
Druzhinik Lance - 85/93*
Wide Leaf Spear - 79/87
Fine Steel Leaf Spear - 84/92*
Long Thamaskene Tipped Spear - 83/91
Highland War Spear - 84/92*
Heavy Knight Lance - 81/89
Pilum - 93/100*
Heavy Druzhinik Lance - 82/89
Jagged Throwing Spear - 90/98*
Thin Fine Steel Hewing Spear - 87/94*
Fine Steel Hewing Spear - 81/89
Noble Cavalry Lance - 83/91
Practice Spear - 86/94*
Triangular Throwing Spear - 89/96*
Simple Pike - 92*
Notched Military Fork - 87
Fine Pike - 83
Courser Lance - 86
Thamaskene Pike - 83
Cataphract Lance - 88
Pike - 79
With this in mind, I changed the +50% across the board to +10% for all spears except Pilum and Jagged Throwing Spear. So the fastest a spear gets in 2h mode is 105. I also made Pilum throwable again.
Enough to warrant a "yes" vote now, in your opinion?