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siege engines

  1. Friendly Siege Engines Blowing Up Allies

    During sieges, any allied AI using onagers in the field have the incredible tendency to fire on walls that friendly infantry are in the process of assaulting. Because their fire is so indiscriminate, they will often end up hitting friendly siege towers and eventually killing everyone on them...
  2. Siege Engines

    So for the life of me I can not figure out how to build a fire ballista or onager. Ive tried seeing if it was part of a skill and couldn't find anything. I've looked everywhere I can think of. Google was no help as all I found was just that they are an option to build but only options I have are...
  3. niekdegrijze

    Siege engines in reserve (automaticly)

    If I decide to destroy the walls. I need to build 4 siege engines, keep them in reserve and deploy them in one go or they get destroyed. To do this I have to manually stop the time if one is complete, put it in reserve en restart the time. You have to this with every engine. If you are too...
  4. No engineering exp while manually using siege engines

    Idk if this is something that's just not implemented yet, but based off the skill descriptions and such, you are supposed to get engineering exp from the siege stage on map AND from using engines during the actual battle. Instead, I only get throwing exp when hitting targets with engines...
  5. Likbjorn

    Resolved AI armies ignore construction of siege engines and it leads to enormous losses

    Summary: I observed several sieges, where big armies attacked castles or towns with relatively low garrison. If so, they tend to rush with the assault for some reason without waiting until siege tower and ram will be ready. I've never seen attackers using catapults as well. This ignorance ends...
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