Pretty spot on. I even offered myself for free to do the work as a go between for TW and the community. I have over 7k hours into the game, over 1200 videos on my channel and have covered it for 2 1/2 years. I said I would do it for free and even sign an NDA, but was just ignored. I bet I could drive up the hype and keep the player base much happier and that promotes sales as every player is potential free advertisement to their friends to buy the game. I tried my best to keep everyone informed on the beta branch for 18 months but when TW is silent on issues then I can't do anything but make videos showing bad bugs, crashes, issues and frankly, I don't want to do that. I want to bring you all excitement, hype and anticipation for new things not dwell on the bad
I'm not one to usually condone anyone to do work for free and was hoping you didn't mind me name dropping you there, alluding to such thing. But as it would be mutually beneficial for both parties, it seems like a no-brainer.
The hope for me was when I came back here was I would see the beginnings of Bannerlord becoming the new Skyrim or even GTA 5 in a sense. A strong stable base that I honestly would have thrown money at TW for a continuously developed game with relatively frequent DLCs for the next 10 years. I know now that's not going to be possible until they either sever ties with consoles, or have the consoles running a few patches behind PC.
In other terms, I use a software for work that works great for PC users, however MAC users are limited to what gets released in their platform and are usually a few updates behind, which works great as it doesn't hinder development of said software.
MAC users understand the limitations, they chose that platform after all and they can see what's coming down the line so they stick around.
Both PC users and MAC users happily pay a few hundred euro a year for this software, but if they were to handcuff themselves by beginning to level out the development to keep MAC users up to date with PC users, most would jump ship to a competitor.
Here what we have is everyone stuck in the sand, no one happy and no one knowing what's coming down the line - even the Devs, seeing as the majority of itemised tasks are bug fixes from the previous update, which wouldn't have been factored in until it was pushed (ex. that ****storm of the Xbox 1.1 that they had to revert back on last week).
I would have assumed this was a common sense approach for TW to take also.