I am sharing this video because at the first time I installed a mod, I copied the mod to Warband folder instead of modules folder and I had exactly the same game breaking issues as you described it.
Imodsometimes said:Does anyone know how to change the troop designation? I made a infantry unit from a cavalry unit and the game puts them in cavalry but they don't have a horse. If anyone knows how to do it it would be much appreciated.
Then why did you ask:Imodsometimes said:yeah I know that
So you promoted an infantry unit and they got a horse, the game then lists them as cavalry. I don't see the problem here. About your missing horse, have you went into a battle and verified with your own eyes the horse is actually missing?Imodsometimes said:Does anyone know how to change the troop designation?
Kentucky James said:In the base game that resets every day. Whatever mod you have installed must be bugged somehow.
No I made sure to exclude those troops. I think its the companions i have dont like like the huge casualties.JosieJ said:Do you have troops from that nation in your party? Because fighting their countrymen lowers their morale.
Xaviancat said:Kentucky James said:In the base game that resets every day. Whatever mod you have installed must be bugged somehow.
So is there no way to fix this or can I in some way?
Yes there are. You just have to find them.RyanMan12 said:I was besieging durborqua and I i got close to the left side of the wall there's a destroyable door that gets you into the city. Are there other secrets with any other settlements
Companion-Lord have personalities like every other lord in the game.dani26795 said:Ok, so there's something I have always been wondering. It's not a possible problem for my own playthrough on Native but it sure could be on other mods.
My question is: if I make my own kingdom and name as vassals 2 noble companions that dislike each other, will that cause me constant headaches in the following playtime? Or they don't really mind each other as long as both have enough fiefs for themselves?
I really want to know this since it would help me on planning my eventual late game party group (since making companions vassals remove penalties of recruiting the other guys I don't have yet on the early game) for all those mods that have noble companions that conflict with each other.