Hi all!
I guess many of you, seasoned players, are already well acquainted with these 2 mods.
Iron Europe happens to have a very beautiful German great coat (G15) that I wish to take into Between Empires.
I am familiar with the process of shifting models into a new mod, but this time it creates many problems.
The texture of the great coat itself is fine, but all textures for military paraphernalia blank out in the mod.
Before loading "Between Empires", I encounter these following problems:
"Shader could not be found
envmap_shader_noskin_bump_colorspec
specular_shader_colorspec
specular_shader_skin_bump_colorspec
envmap_shader_instanced_bump_colorspec
envmap_shader_instanced_bump_colorspec"
Upon closer scrutinies from OpenBrf, these shaders are all associated with the textures I wish to add.
Do you know how can I fix these problems. I have looked into shader files but I could not find out how to fix these problems.
I guess many of you, seasoned players, are already well acquainted with these 2 mods.
Iron Europe happens to have a very beautiful German great coat (G15) that I wish to take into Between Empires.
I am familiar with the process of shifting models into a new mod, but this time it creates many problems.
The texture of the great coat itself is fine, but all textures for military paraphernalia blank out in the mod.
Before loading "Between Empires", I encounter these following problems:
"Shader could not be found
envmap_shader_noskin_bump_colorspec
specular_shader_colorspec
specular_shader_skin_bump_colorspec
envmap_shader_instanced_bump_colorspec
envmap_shader_instanced_bump_colorspec"
Upon closer scrutinies from OpenBrf, these shaders are all associated with the textures I wish to add.
Do you know how can I fix these problems. I have looked into shader files but I could not find out how to fix these problems.