Ulfhedinn_
Sergeant at Arms
I don't want to appear ungrateful, but Bannerlord somehow disappointed me more than it made me happy. A lot of work has been done and very good things have come and are to come. I know that. But I think that after a year some suggestions raised by the community should become a priority for improving the game.
I think the best way to conduct the next updates is not to concentrate efforts on creating new content, but to correct everything that is pending, or it will turn into a snowball. But I'll also list here some suggestions and expectations for the next major update:
1- SIEGE WARFARE = One of the most requested fixes for Bannerlord refers to siege warfare, AI needs to be improved!
a) Units get stuck, either attacker or defender, and I often had to go through the castle alone to find the remaining enemies.
b) The attacking army should make better use of all available resources and better divide the units into multiple fronts, using all ladders, siege towers, battering rams, catapults and barricades. And the defending army must respond appropriately, also using the castle's defense levels, retreating to the inner walls if necessary.
c) Please, fix the ladders of the siege tower! The troops use only one...
2- OVERHAUL OF ITEMS = A complete overhaul of the attributes and values of all items of the game.
a) In-game items need to be rebalanced in attributes and values, there are many inconsistencies in the current equipment.
b) If you get an axe blow to your head, it doesn't really matter if you have the best helmet or the weakest one, I particularly like that reality in the game and makes cheaper units stand a chance of facing more expensive units. So I am not in favor of drastically increasing the attributes of the strongest equipment, however, I think that an adjustment can be made so that the investment and maintenance of a more expensive unit is really worth the effort.
c) Some throwing weapons do not have the amount shown in the character and I honestly think that this is an important detail that breaks the immersion. The simple javelin, was supposed to have 8 javelins (7 in the bag and 1 in the hand), the throwing axe was supposed to have 4 axes (3 in the belt and 1 in the hand) and so on...
d) I know that the same logic above cannot be applied to archers or crossbowmen, but let's face it that throwing weapons need a little more ammunition and that would considerably increase the amount of some throwing weapons that are misrepresented. In addition, I think they should also receive bonuses against shields.
e) Spears should also receive a buff, they are the most common and most efficient weapons of all ancient wars.
f) Many items (the vast majority are armor) that are represented in the game's images (loadscreens and campaign intro) are NOT in the game and I really think this is a big flaw. If more items will be added, start with those that are missing.
3- OVERALL GAMEPLAY = Battles, diplomacy, improved AI, new game possibilities...
a) Develop AI in battles, make the units defend themselves more, that each culture has unique variations of different strategies, that the formations work and that the spears have an improved performance, allowing attacks from different angles and that can be thrown.
b) Game diplomacy should be better developed, greater diplomatic control of the kingdom itself and intrigues (spread rumors, romance) and other options like assassination and sabotage should be part of the game. It would be a great and smart addition for Bannerlord.
c) Assign units to the correct classes (Skirmishers, Heavy Cavalry...) and create others like Shock Infantry and Bodyguards.
d) Improve the appearance of various npcs and ensure that certain hair and beard styles do not appear in other cultures.
e) Add some way to ambush and fight in a scenario where the player and his troops are hiding waiting for command to attack while the enemy army marches through the scene. That would be epic and we could create guerrilla tactics.
f) Some mods like RTS Camera, Improved Garrisons and Freelancer they are SO GOOD that they should be officially implemented and developed! The rest of the mods are more optional and a matter of taste... Realistic Battle Mod it is also an essential mod, but I am hopeful that the next updates will develop the AI and combat of the game to the point that it will no longer be needed. Please TW, you need to consider that!
g) Seriously, check out the mods above and embrace the proposal developed by these guys and their amazing work! They and all players will be rewarded. There is a lot of content that would greatly enhance the game!
h) A small DLC would be very welcome for us and I also believe that for you, TW. The Nords are not in the game, not as a kingdom of its own, and it would be very interesting if we could witness a small expansion of the northern lands or a "viking invasion" from there, bringing more chaos to Calradia. I would buy!
For now, I think that's it. I intended to modify and create some units in the game, but I will stop playing and leave it to do when there is something more definitive (and better). I sincerely hope that TW will consider the suggestions above.
I think the best way to conduct the next updates is not to concentrate efforts on creating new content, but to correct everything that is pending, or it will turn into a snowball. But I'll also list here some suggestions and expectations for the next major update:
1- SIEGE WARFARE = One of the most requested fixes for Bannerlord refers to siege warfare, AI needs to be improved!
a) Units get stuck, either attacker or defender, and I often had to go through the castle alone to find the remaining enemies.
b) The attacking army should make better use of all available resources and better divide the units into multiple fronts, using all ladders, siege towers, battering rams, catapults and barricades. And the defending army must respond appropriately, also using the castle's defense levels, retreating to the inner walls if necessary.
c) Please, fix the ladders of the siege tower! The troops use only one...
2- OVERHAUL OF ITEMS = A complete overhaul of the attributes and values of all items of the game.
a) In-game items need to be rebalanced in attributes and values, there are many inconsistencies in the current equipment.
b) If you get an axe blow to your head, it doesn't really matter if you have the best helmet or the weakest one, I particularly like that reality in the game and makes cheaper units stand a chance of facing more expensive units. So I am not in favor of drastically increasing the attributes of the strongest equipment, however, I think that an adjustment can be made so that the investment and maintenance of a more expensive unit is really worth the effort.
c) Some throwing weapons do not have the amount shown in the character and I honestly think that this is an important detail that breaks the immersion. The simple javelin, was supposed to have 8 javelins (7 in the bag and 1 in the hand), the throwing axe was supposed to have 4 axes (3 in the belt and 1 in the hand) and so on...
d) I know that the same logic above cannot be applied to archers or crossbowmen, but let's face it that throwing weapons need a little more ammunition and that would considerably increase the amount of some throwing weapons that are misrepresented. In addition, I think they should also receive bonuses against shields.
e) Spears should also receive a buff, they are the most common and most efficient weapons of all ancient wars.
f) Many items (the vast majority are armor) that are represented in the game's images (loadscreens and campaign intro) are NOT in the game and I really think this is a big flaw. If more items will be added, start with those that are missing.
3- OVERALL GAMEPLAY = Battles, diplomacy, improved AI, new game possibilities...
a) Develop AI in battles, make the units defend themselves more, that each culture has unique variations of different strategies, that the formations work and that the spears have an improved performance, allowing attacks from different angles and that can be thrown.
b) Game diplomacy should be better developed, greater diplomatic control of the kingdom itself and intrigues (spread rumors, romance) and other options like assassination and sabotage should be part of the game. It would be a great and smart addition for Bannerlord.
c) Assign units to the correct classes (Skirmishers, Heavy Cavalry...) and create others like Shock Infantry and Bodyguards.
d) Improve the appearance of various npcs and ensure that certain hair and beard styles do not appear in other cultures.
e) Add some way to ambush and fight in a scenario where the player and his troops are hiding waiting for command to attack while the enemy army marches through the scene. That would be epic and we could create guerrilla tactics.
f) Some mods like RTS Camera, Improved Garrisons and Freelancer they are SO GOOD that they should be officially implemented and developed! The rest of the mods are more optional and a matter of taste... Realistic Battle Mod it is also an essential mod, but I am hopeful that the next updates will develop the AI and combat of the game to the point that it will no longer be needed. Please TW, you need to consider that!
g) Seriously, check out the mods above and embrace the proposal developed by these guys and their amazing work! They and all players will be rewarded. There is a lot of content that would greatly enhance the game!
h) A small DLC would be very welcome for us and I also believe that for you, TW. The Nords are not in the game, not as a kingdom of its own, and it would be very interesting if we could witness a small expansion of the northern lands or a "viking invasion" from there, bringing more chaos to Calradia. I would buy!
For now, I think that's it. I intended to modify and create some units in the game, but I will stop playing and leave it to do when there is something more definitive (and better). I sincerely hope that TW will consider the suggestions above.