Fallback order does not work properly

Terco_Viejo

Spanish Gifquisition
Sergeant Knight at Arms
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The "fallback" order is executed unsatisfactorily.



It is not conceivable that in an action to push back the position of the unit, that unit is turning its back on the enemy when carrying it out.
These days its action of fallback (backpedal) and retreat (rout) is exactly the same; and it should not be like that.

As I understand it (maybe other users share other opinions) this order must perform going back in block so that unit never turn it back on a potential enemy, making use of the backpedal all members of the group.

On the other hand, the retreat itself establishes an escape from the action to carry out a real escape or pretend a "tactical" feigned retreat.

We should be able to retrieve the procedure (my opinion) of the classic order "fall back 10 paces" for this occasion.



 
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Fortnight

Veteran
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This is likely a bug or an oversight, I can't imagine that TW would consciously removing the 'fall back' command.
 

Terco_Viejo

Spanish Gifquisition
Sergeant Knight at Arms
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Fortnight said:
This is likely a bug or an oversight, I can't imagine that TW would consciously removing the 'fall back' command.
It is curious, because if we review the first videos we find that by back-positioning the unit manually, the bots always do it without losing the facing towards the enemy.

 

Nordous

Sergeant Knight
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b0.3.4

Retreat command didn’t work properly for me many times, especially when being pincered - my troops just ran straight into the embrace of death amidst one of the pincering squads.

There is also a distance when there seems to be no point of retreating. The troops closest to the enemy turn and fight valiantly, seemingly covering the retreat of their comrades. It often feels like a failed retreat since most of the squad simply gets caught and slaughtered. This is debatable, but most of the light infantry, I think, would survive better if they expose their backs to the risk of getting hit and just ran, since their movement speed is superior. As for the heavy infantry, I’d rather left this mechanic as is though.