MrMundy said:Stop giving a damn about that, it didnt mean anything the last 5 time either.
Kk, sorry. I didn't know about that.MrMundy said:Stop giving a damn about that, it didnt mean anything the last 5 time either.
+1Sir_Newton said:it's also silly to have celtic Battanians being a short march away from mongol-ish Khuzaits and high medieval Vlandians. I'd much rather have variety than accuracy in this instance.
Papabean said:I do have to say that I am excited for the Warband community to be brought together for the first time in a long time when bannerlord comes out.
Kellorkleft said:Speaking of the community, I'm wondering if it would be unnecessary to set up some kind of "beginner" servers to gate off new players for a short period. You know, to let them get the hang of the multiplayer scene before throwing them into the lion's den. That, or something similar. It'd be something completely optional, of course, but the point is to let newbies discover the game with eachother.
We all know that M&B has been lovingly described as having a "learning cliff," and while some of us who no longer feel alienated by the daunting multiplayer environment might shrug off the idea, I have a couple friends who tried this game that simply could not get into the multiplayer because it felt dizzying and unwelcoming. I remember having a similar first impression before discovering I can compensate for my lack of skill by riding a horse 24/7. It's just a thought, anyway.
vonpenguin said:Kellorkleft said:Speaking of the community, I'm wondering if it would be unnecessary to set up some kind of "beginner" servers to gate off new players for a short period. You know, to let them get the hang of the multiplayer scene before throwing them into the lion's den. That, or something similar. It'd be something completely optional, of course, but the point is to let newbies discover the game with eachother.
We all know that M&B has been lovingly described as having a "learning cliff," and while some of us who no longer feel alienated by the daunting multiplayer environment might shrug off the idea, I have a couple friends who tried this game that simply could not get into the multiplayer because it felt dizzying and unwelcoming. I remember having a similar first impression before discovering I can compensate for my lack of skill by riding a horse 24/7. It's just a thought, anyway.
That fear is one of the reasons I haven't even touched multiplayer in my 300+ hours of playing.
That doesn't mean anything.Zahari said:https://steamdb.info/sub/33773/
Wtf ?
Didn't Warband randomly generate the battle scenes?Exitialis said:+1Sir_Newton said:it's also silly to have celtic Battanians being a short march away from mongol-ish Khuzaits and high medieval Vlandians. I'd much rather have variety than accuracy in this instance.
Does anyone know if the engine will support randomly generated worldmaps for increased replayability? Perhaps somewhat randomized factions and troops too? (Mostly thinking of modding possibilities here.)
Kellorkleft said:Speaking of the community, I'm wondering if it would be unnecessary to set up some kind of "beginner" servers to gate off new players for a short period. You know, to let them get the hang of the multiplayer scene before throwing them into the lion's den. That, or something similar. It'd be something completely optional, of course, but the point is to let newbies discover the game with eachother.
We all know that M&B has been lovingly described as having a "learning cliff," and while some of us who no longer feel alienated by the daunting multiplayer environment might shrug off the idea, I have a couple friends who tried this game that simply could not get into the multiplayer because it felt dizzying and unwelcoming. I remember having a similar first impression before discovering I can compensate for my lack of skill by riding a horse 24/7. It's just a thought, anyway.
Sir_Newton said:it's also silly to have celtic Battanians being a short march away from mongol-ish Khuzaits and high medieval Vlandians. I'd much rather have variety than accuracy in this instance.
And the other 10% of players will be ex-warband players, pros and melee gods.baca said:Kellorkleft said:Speaking of the community, I'm wondering if it would be unnecessary to set up some kind of "beginner" servers to gate off new players for a short period. You know, to let them get the hang of the multiplayer scene before throwing them into the lion's den. That, or something similar. It'd be something completely optional, of course, but the point is to let newbies discover the game with eachother.
We all know that M&B has been lovingly described as having a "learning cliff," and while some of us who no longer feel alienated by the daunting multiplayer environment might shrug off the idea, I have a couple friends who tried this game that simply could not get into the multiplayer because it felt dizzying and unwelcoming. I remember having a similar first impression before discovering I can compensate for my lack of skill by riding a horse 24/7. It's just a thought, anyway.
When Bannerlord comes out, I'm pretty sure 90+% of the players will be "beginners", so I doubt this will be a problem. Warband multiplayer veterans are already a minority within Warband's community and they'll be even more of a minority when Bannerlord comes out. The noobs will be fighting noobs is what I'm saying.
Oh i do not fear multiplayer, i love it.Mamlaz said:lol, stop fearing multiplayer so much haha.
I was used to having 1:10 kill death ratios for the first month of my experience and it never bothered me.
What kind of a special snowflake cannot stand losing in mp?
Not to mention that in the chaos of the deathmatch mode or when there are tons of players on the server, it does not really matter that much.
Kellorkleft said:Speaking of the community, I'm wondering if it would be unnecessary to set up some kind of "beginner" servers to gate off new players for a short period. You know, to let them get the hang of the multiplayer scene before throwing them into the lion's den. That, or something similar. It'd be something completely optional, of course, but the point is to let newbies discover the game with eachother.
We all know that M&B has been lovingly described as having a "learning cliff," and while some of us who no longer feel alienated by the daunting multiplayer environment might shrug off the idea, I have a couple friends who tried this game that simply could not get into the multiplayer because it felt dizzying and unwelcoming. I remember having a similar first impression before discovering I can compensate for my lack of skill by riding a horse 24/7. It's just a thought, anyway.
Mamlaz said:lol, stop fearing multiplayer so much haha.
I was used to having 1:10 kill death ratios for the first month of my experience and it never bothered me.
What kind of a special snowflake cannot stand losing in mp?
Not to mention that in the chaos of the deathmatch mode or when there are tons of players on the server, it does not really matter that much.