Good night mexxico and as always, thanks for the infoYou can still blame me for campaign ai mistakes or slow development at snowballing problem Anyway good night all, it was nice to discuss these...
Good night mexxico and as always, thanks for the infoYou can still blame me for campaign ai mistakes or slow development at snowballing problem Anyway good night all, it was nice to discuss these...
HugsYou can still blame me for campaign ai mistakes or slow development at snowballing problem Anyway good night all, it was nice to discuss these...
NeverYou can still blame me for campaign ai mistakes or slow development at snowballing problem Anyway good night all, it was nice to discuss these...
This idea would be a start, at least developers should pave the way for mods to develop.Any chance to implement something slightly better? At least random excuses from a pool of excuses based on the rulers' relationship with each other?
i.e.
If Sturgian Ruler has -20 or lower relationship with Vlandian Ruler, he can pick a reason from the pool and a solid strategic reason like you already added into game. Pool issues can be more neutral or unprovable things. Such as
- "{faction_ruler_name_here} insulted our people in a speech, with his disgusting words - which is only a fit for his people"
- "{faction_name_here} is treating poorly to its own people! We should end this cruelty and do the righteous thing to do"
- "Mocks with our way of life. He hates us to his guts and shows that in every way. We shouldn't tolerate such behaviour!"
This can be turned into something richer - and faction to faction sensitive to increase depth. For example, these are all examples of Casus Belli of Ceaser to Gauls, which I changed into something Battania to Empire.
- Those savages, barbarians threatened our lands. Because of this threat, the Barbarians had to be pacified and became a vassal or part of our Empire after the war.
- We should preventing a coalition against the Empire from being formed.
So once these causes randomly picked, it can be combined with normal reasons in the game.
"{faction_ruler_name_here} insulted our people in a speech, with his disgusting words - which is only a fit for his people. We should declare war against {faction_name_here} because we have stronger armies compared to them and we can enlarge our territories"
I think this would bring more depth into the game. And it's not against to idea of "keeping game simple". I think, It's just cosmetic - ( textmetic, so to speak, since it's not graphical ) This gives the feeling that NPCs are not bots, but some type of living entities in the game with honour, feelings etc.
Unfortunately, we kinda lowered our expectations not only with this feature but with the entire game
I think that's something that has become apparent to most of us in the last 9 months, but even so to have it confirmed still stings.TW has given up on every complex idea presented in this game lol.
Ouch. Reading mexxicos response broke my heart, I was really looking forward to having a complex and immersive casus belli system in the game it would make it feel so much more alive, to think that such a great idea that he brought up in the meetings got shut down is just... What's going on over there in the dev team? Who decides if an Idea is rejected or accepted? Is it one person? or the collective team that gets to make these decisions? All the best ideas I have seen simply get shut down in the meeting room due to being "too complex" and its utterly baffling to me considering these suggestions are accurate reflections of what the playerbase wants in the game. Who is it that you are trying to please with this game, yourselves?(people who reject or accept ideas) or the players?
Bro im telling you ive been watching these gaming companies make this shift for years -games that used to have a lot of nuance and the need to master -once popular it gets decided that if they can swing that popularity over to the general masses that want things spoon served for them -so in a sense its now "Warband Console lite". They know some of the diehard real gamers will be offended but they're willing to take that gamble that yes they'll lose a bunch of us -buts that easily offset by the f and forget it style gamer who'll enjoy it a few runs and then move on. They've made their profits and expanded their selling base.
It appears even a basic diplomacy option is too much for the TW counsel. This game is mediocre, an emissary? What is that? Are you serious? There are 10 mods with better scripts than this lackluster lazy amateur stuff. They have gone for console simplicity.
What is so hard about making a good in depth feature?
Emissaries and barbers? Okay TW, that's bland and un interesting and all of you know it.
Castle building-- nope
Ambush- nope
open tavern/interactive town scenes that don't multiple require loading screens- nope
casus-belli-nope
What is groundbreaking about this game? Nothing.....