Mexxico, I'd value and appreciate your opinion on implementing Casus Belli in Bannerlord

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If any head of Bannerlord read this, please acknowledge that complex games can be, and in fact are as popular. People learn to play games, of course complex games can draw someone out of the game but it can make it so interesting people just want to know what its about. I mean, games like darkest dungeons, Kenshi, CK games, they're all very popular series that drawn people for it's difficulty and the fact that people have to use their brains to play them. I mean, even Dark Souls can be considered complex, do you imagine if that game said, hey, no let's make it a simple coward game just so "everyone" can play it? People of course would have played it but it would have been forgotten once something more interesting came into their hands, actually I argue that those games' complexity IS what made them popular. An spanish youtube recently talked about "what is the definitive game" and it started talking about several games, mentioning what game let you do so much stuff and had so much opportunities and complexities the players would have to deal with and it talked about Bannerlord, saying "it's almost the definitive game, but it's not" to then praise Kenshi instead, and we all know how complex Kenshi is. Of course, I'm not saying Bannerlord should be Kenshi, but it's should be as dynamic, difficult, thought provoking as Kenshi is, instead we have a half baked game that is good, but not perfect, not definitive, just an experience that feels short and it CAN be so much more. I've seen many mods trying to approach the "definitive" status but of course, they can't because they don't have the funds to do so, TW has, stop being cowards and make a good game, not a game that aims to complacent a public that doesn't exist
Yep, and even then warband was a pretty definitive, complex game for it's time. It just sucks to see corporate leads ruin creative works in the way that they do.
 
Unique and different colored banners-- nope (all colors must match for uniformity)

If there is one thing I can say I totally hate about Bannerlord, this is it. -snip- whoever decided that clans should all have the same color as the kingdom and mercenaries that join a kingdom would forgo their visual identity to fit a color pattern.

I can't go anywhere near Aserai because of that awful color scheme. I love their cultural theme, but their colors are so ****ed up that I just can't.
 
由板主最后编辑:
If there is one thing I can say I totally hate about Bannerlord, this is it. -snip- whoever decided that clans should all have the same color as the kingdom and mercenaries that join a kingdom would forgo their visual identity to fit a color pattern.

I can't go anywhere near Aserai because of that awful color scheme. I love their cultural theme, but their colors are so ****ed up that I just can't.

I can't understand the logic when some feature is a clear downgrade from Warband.
 
由板主最后编辑:
Actually, I think that managers at TW too would love to see these suggested changes, however, the thing is, the company is not on par with big companies out there, both resource and technical capability wise.

It is simply not feasible to add stuff to the game in terms of engineering. Probably the code is mess.

In the end, they aim get away with laziest and simplest features: features that are not in connected with each other or with the living world, such as smithing, prison escape, castle battles.

Not saying these are not valuable, I am just trying to exemplify a fact.
 
I think depth and complexity are two different things that are perhaps being melded together in the devs eyes.
Here is an excerpt from an article that describes what I mean by this:

Depth is “the number of emergent, experientially different possibilities or meaningful choices that come out of one ruleset.” Games with high depth are still strategically interesting and fun even after you have mastered the game’s rules.

Complexity is how difficult it is for the player to understand the rules and their implications. If the game requires the player to track multiple rules at once, it makes it harder for the player to appreciate the depth of the game.

Source

The players don't necessarily want overly complicated systems, we want more depth, that's why we request features that add to immersion and that make the world feel more dynamic and that player choices and actions have an impact within that world. Depth is a good thing and we need features that add to this depth, rather than simplifying everything to the point that you have a bare bones and shallow game that rely on mods to add this depth. The average gamer absolutely loves depth in videogames and even an element of complexity mixed in, to give you an example of a complex game with a lot of depth that is one of the most popular games of all time that regularly pulls in millions of dollars in revenue every single year: DotA 2(100+ heroes with different abilities, hundreds of items with unique abilities), or even League of Legends for that matter are both very complex games with a great amount of depth and are STILL insanely popular after over a decade. The argument that the average player isn't interested in complexity or depth is simply false and rather insulting and belittling to assume.
 
lower your expectations !!
simplifying the game !!
hmmm,, maybe we will see battle royal soon ?
u know, for sales ?
 
To quote my favorite MP dev when the community requested to be able to manually cycle between an Ai units weapon type (A reasonable request considering nearly all units carry multiple weapons on them.):
" Instead of adding a manual command to switch weapons and make it more complicated we opted to make sure the AI chooses to use the right weapon in the right circumstance. Especially in Single Player, you won't be able to micro manage all your troops. So, the plan is that if the AI decides that it is safe to put down their shields and switch to 2H mode, they will. "

How is adding an option for people to switch weapons for their ai too complicated?? That's just downright insulting. It's not rocket science, If my men have swords and spears both and I want them to use one over the other, I would simply press 1 button (let's say F 8 and it would cycle from that units primary weapon to it's secondary weapon. That's not too complex for players even your average joe can figure that out, and if he doesn't want to he doesn't have to use it, it would be an OPTION for players who want more control to have. The ai isn't smart enough to know when it is strategically viable to use a certain weapon, and this limits player choice and overall impact on the battlefield. I may as well just put my men on charge and eat popcorn at this rate, is that what we are striving for?

Stuff like this man... Frustrates me.
 
Let’s see, stop talking like if TW would be a company making games every 2 years without any complexity just to get money. Bannerlord has been under development during a lot of years, what do you think that would happen if they would add complexity to everything? You could argue that they are too slow or whatever you want to say but the truth is that there is no games similar to mount & blade, this game is unique a pretty complex compared to other tittles where AI just gets massive cheats and it is almost non existent.

The death&aging feature is actually a pretty complex system, AI lords now play under similar player rules while they cheat a lot in Warband. You can argue that you would prefer more immersion rather than the AI playing with similar player rules but I disagree with “TW have made the game simpler for console” statement.

Maybe I am wrong but this game will get more immersive at some point, for the moment I am much more interested on seeing core features working and AI getting improved.

Concerning causes belli system would be great but if not possible, please just make the AI less likely to declare new wars when they are already fighting and losing one.
 
Am i stupid or didnt we already have this mechanic outta the box in previous titles for example when you asked a Lord :"What are you and your men doing?" -they might respond with "We are fighting to reclaim land taken from us..." -type stuff?

Yeah, but it was bugged in native and never patched, so there were certain types of wars that wouldn't (almost couldn't) ever end.
 
It appears even a basic diplomacy option is too much for the TW counsel. This game is mediocre, an emissary? What is that? Are you serious? There are 10 mods with better scripts than this lackluster lazy amateur stuff. They have gone for console simplicity.

What is so hard about making a good in depth feature?

Emissaries and barbers? Okay TW, that's bland and un interesting and all of you know it.

Castle building-- nope
Ambush- nope
open tavern/interactive town scenes that don't multiple require loading screens- nope
casus-belli-nope

What is groundbreaking about this game? The smithy feature? Nova Aetas mod's is better....

This whole game reminds me of Creative Assembly's bare minimum feature edict.

"prisons breaks" yeah guys, we had that 10 years ago TW, seriously, this sucks.

Get back to me when you produce an actual feature.


That didn't last long:
Thanks. This will shut me up for a bit.

:xf-wink:
 
How is adding an option for people to switch weapons for their ai too complicated?? That's just downright insulting. It's not rocket science,

Stuff like this man... Frustrates me.

Absolutely, even more frustating considering warband had this feature and i never saw a single soul complaining about it since one of the most famous and must have mods was exactly the formations and improved combat ai one.

I've resorted to a gamming solution on my end, modified every troop tree so the soldiers will only carry one main weapon + a optional throwing one or shield depending on tier and role, for example if the troop name is spearmen they will only have spears as a main weapon to ensure they use it and fill a role.

The game is a bit more total-war like but atleast every troop has a clear function now and you don't need to relly on the ai knowing the right weapon to use at the right time (spoilers they don't know and only get confused and trash your battle lines trying to guess)
 
Yes. As example Warband was a great game but its audiance was small. In Bannerlord company target reaching more people and I cannot say it is wrong of course. Here we (company + devs + players) all want Bannerlord to be more popular and reach more people and this is not about money of course.

Anyway if we choose that way and implemented these mechanics I offered probably lots of things should be different now. Maybe game become more complex and maybe we reach less people or it make game more successfull we cannot know its result of course, it was a risky and hard to control design. It is time lose after this point discussing these things, past is past. Now we will try to give as much as feedback to player why that war is started however it is usually to control more territory of course. At least you will get more information about these decisions.

Sorry to ask you this, Idk if this part of your role and responsibilities.

But, what about the Diplomacies? What are we going get?

Alliances? Trades agreements? Non agression pact?

Thanks in advance

Happy New year
 
The truth is with a positive review score of 87% on Steam, and already having sold the game to a huge amount of their potential audience. There's just no incentive for the leadership team to heavily invenst further in the development of Bannerlord. It's not like with No man's sky where they faced a huge backlash and a lot of negative reviews and refunds. The people complaining in this forum is just a loud minority for them, and they brush it off with "You can never make everyone happy etc."

If some of you have worked in large companies you've most likely experienced very similar events.
 
It's so heart breaking how the studios who make the strategy games with the most potential limit themselves for fear of making them too complex. Trying to appeal to people who aren't really that interested in strategy games. Still, I'm glad that Taleworlds at least seems to want to keep the game as modifiable as possible, unlike CA.
 
I gave the game a poor rating on steam. I decided to only play again when/if something interesting is added so as to improve immersion. I know TW is a small studio. But what angers me is that they had such a long time to actually do something interesting and instead gave us a game that is, plain and simply, bland. I thank developers like Mexxico who seem to be trying hard to transform the game.
 
Actually, I think that managers at TW too would love to see these suggested changes, however, the thing is, the company is not on par with big companies out there, both resource and technical capability wise.

It is simply not feasible to add stuff to the game in terms of engineering. Probably the code is mess.

In the end, they aim get away with laziest and simplest features: features that are not in connected with each other or with the living world, such as smithing, prison escape, castle battles.

Not saying these are not valuable, I am just trying to exemplify a fact.

Beg to differ here - they are starting to act EXACTLY like the big companies -that being shedding themselves of creativity and deeply thought out gameworld mechanics in favor of just particle effects and graphical upgrades. Its generally the smaller companies and modders who are willing to delve deep into things like lore, backround and fleshed out story/sandbox driven mechanics
 
Beg to differ here - they are starting to act EXACTLY like the big companies -that being shedding themselves of creativity and deeply thought out gameworld mechanics in favor of just particle effects and graphical upgrades. Its generally the smaller companies and modders who are willing to delve deep into things like lore, backround and fleshed out story/sandbox driven mechanics
There is still not a single other game out there which even comes close to the gameplay of the M&B series. Somehow nobody else wants to do it. And since Bannerlord is pretty much a direct upgrade to Warband (it's better in almost every aspect, minus a handful of minor features still missing) I'd say it certainly goes in the right direction. I understand that some people want it to be something else or would prefer it if it's more like some mod they personally enjoyed for Warband. Well I am just glad it isn't. I've seen plenty of mods with very questionable design decisions and I'd rather get a solid foundation and pick the mechanics I like via modding.
 
There is still not a single other game out there which even comes close to the gameplay of the M&B series. Somehow nobody else wants to do it. And since Bannerlord is pretty much a direct upgrade to Warband (it's better in almost every aspect, minus a handful of minor features still missing) I'd say it certainly goes in the right direction. I understand that some people want it to be something else or would prefer it if it's more like some mod they personally enjoyed for Warband. Well I am just glad it isn't. I've seen plenty of mods with very questionable design decisions and I'd rather get a solid foundation and pick the mechanics I like via modding.

Bro your preaching to the choir -ive been in more arguments here defending the CORE COMBAT MECHANIC as well as the successfully merging it into large battles and a strategty/rpg game all at once. I GET IT!

My point has always been (whether you label me white knight or hater) that the intial game M&B and its core mechanics are genius and without competitor nor peer. That said -how long you gonna coast on that without fleshing out the other aspects of the game allongside that longtime awesome mechanic. Not only have the other aspects gone stagnant -they've regressed to worse than they used to be.

I've pretty much always defended the DEVS against mindless attacks -people who dont have the capability or wherewithall to give props to the core greatness of the series -but all the other aspects are fair game to criticism. All the more so after hearing that this isnt simply a matter of them (devs) needing more time to develop these neglected areas -now its sounding like its all been voted down at corporate and there are no plans to address these seemingly huge lapses. This is a huge cause for concern and the people are right to question at this point
 
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