If any head of Bannerlord read this, please acknowledge that complex games can be, and in fact are as popular. People learn to play games, of course complex games can draw someone out of the game but it can make it so interesting people just want to know what its about. I mean, games like darkest dungeons, Kenshi, CK games, they're all very popular series that drawn people for it's difficulty and the fact that people have to use their brains to play them. I mean, even Dark Souls can be considered complex, do you imagine if that game said, hey, no let's make it a simple coward game just so "everyone" can play it? People of course would have played it but it would have been forgotten once something more interesting came into their hands, actually I argue that those games' complexity IS what made them popular. An spanish youtube recently talked about "what is the definitive game" and it started talking about several games, mentioning what game let you do so much stuff and had so much opportunities and complexities the players would have to deal with and it talked about Bannerlord, saying "it's almost the definitive game, but it's not" to then praise Kenshi instead, and we all know how complex Kenshi is. Of course, I'm not saying Bannerlord should be Kenshi, but it's should be as dynamic, difficult, thought provoking as Kenshi is, instead we have a half baked game that is good, but not perfect, not definitive, just an experience that feels short and it CAN be so much more. I've seen many mods trying to approach the "definitive" status but of course, they can't because they don't have the funds to do so, TW has, stop being cowards and make a good game, not a game that aims to complacent a public that doesn't exist