Mirathei said:
catking2003 said:
BTW, i strongly suggest that player can use magic only when he has certain "magic ingredient" and different magic type will need different kinds of ingredients while different level magic will require different amount of them. Every time player use one magic (one magic rather than use magic in one battle, so it is very costly to use magic) corresponding ingredients will be lost and magic ingredients can only be looted from wizard troops so that people won't be able to buy one fire staff and start killing everyone on the map. (maybe from certain merchants player can also buy certain ingredients with very high cost) It is fun to use magic but if player can use any powerful magic any time, they will get bored sooner or later. So it is good to retain the fun of this mod by placing some restrictions on using magic.
I'll be working on balance issues, but I'm not going to make the magic permanently run out. It would simply cost too much to continually refuel.
The magic will not permanently run out, you just need to kick some wizard ass to use magic and that's the only way player will consider using low level magic while they can use higher (for question: "why summon peasants while you can summon hell knights?" the answer may be "experienced wizard will cast different level magic against different level enemies" so when facing a bunch of bandit wizard may not need to summon hell knight but rather some lower level summoning) An alternative way may be "player can use one kind of magic serveral times every day or every two days (not every battle that makes magic too cheap)" It will be very fun and technical if your magic system can allow player to think of different magic combinations rather than pick one powerful magic and sweep the world with it (some people may like it but as a fantasy game fanatic i think it is too simple)
P.S. BTW, for "too many hellknights" problem, why not creat a magic that will kill all summoned creatures on the map or just make all of them disappear? (something like "dispel magic" or "reverse summon")
P.P.S Or make them automatically disappear after several minutes so that we can keep running around and then strike back
P.P.P.S for wizard troops, how about dark wizard summoner with dark archers and white wizard healer with knight templar ( the question is why white wizard will be villain and you have to kick their asses :p )