Mirathei
Sergeant Knight
I've cut the number of knights summoned with each summon down to 6, and cut the number of summons down to 4. The summoners are still nearly invincible. That's how I want them to be. You have spotted the first element of the plot I hope to implement at some point. They are not bandits. They are organized, they have a leader, and they have a base of operations. In future versions, all Calradia will be initially divided into to sides: those who are against the summoners, and those who have succumbed. Once I implement the plot line, the players quest will be to defeat them by attacking their resources and cutting off their ability to fight. If the player manages to do this well, he will have the opportunity to raid their base of operations, which is protected by a curtain of fire (hence the title) which the player can only pass using a certain talisman. Thus the player will have to go alone into the base of operations and raid it. Do the summoners make more sense now that you know this?Wandersoul said:Just adding my voice to the balancing issue. I downloaded the mod and set up my merchant character on it. I managed to get 15 troops and a load of ale on it's way to Khudan when the summoners showed up. First they (on foot) overran my mounted party...then we got into battle (they can't be payed off) and things went to hell. I counted at least 10 summonings during the match - a huge issue sense an individual hell knight is a match for almost anything a mercenary merchant like me can field. In the end, I was forced to stop running away and die before my computer crashed. I've managed to avoid Dark Summoner parties for the most part since then (partly I suspect since they bankrupted me I don't look like much.) The Vaegirs are having a horrible time with them. While 33-45+ parties of Dark Summoners don't take into account the summons (since they auto-resolve AI conflicts) in thier constant ambushing of caravans, the Vaegir homeland can't get any caravans through it. The Summoners eat them all.
Bandits can be tough, but they shouldn't be able to raze a country to the ground by themselves.
EDIT: This plot line won't be in the next version. I'll most likely start it once I'm content that I've got enough magic in the mod.