Raz
Count
09/13/'06
I uploaded some movies onto the repository, for unsatisfied people (I won't mention any names *cough*Merlkir*couch*)
Edit(Marko): All downloads can be found here:
https://www.mbrepository.com/who.php?id=42
https://www.mbrepository.com/file.php?cid=6&id=296
https://www.mbrepository.com/file.php?cid=6&id=297
http://rapidshare.de/files/32943240/mount_blade_2006-09-12_21-42-06-70.rar.html
A third one is uploading right now.
edit: Added a low-res pack of the movies.
https://www.mbrepository.com/file.php?cid=6&id=298
_________________________________________________________________________________________________________________
Heya, I was curious of what could be done with Thorgrims BRF-edit, so I started experimenting on some bump mapping for Zendar. Here are the results: (*All the environmental textures are of a custom texture pack)
Limestone bumpmap on a stucci texture, that's why it looks a bit weird. The brown stones on the right do have the right bumpmaps though.
Then I started checking if the lighting was real-time, so I added a torch:
Then I did the ground stones (they look a bit wet) and wooden planks and some other stone wall, and checked it in a darker environment:
Then I added a grass bumpmap, and since there was hardly anything to see at day I tried it at night:
I'll continue experimenting with bumpmaps on movable and animated objects, and post a movie or two later. Comments?
I uploaded some movies onto the repository, for unsatisfied people (I won't mention any names *cough*Merlkir*couch*)
Edit(Marko): All downloads can be found here:
https://www.mbrepository.com/who.php?id=42
https://www.mbrepository.com/file.php?cid=6&id=297
http://rapidshare.de/files/32943240/mount_blade_2006-09-12_21-42-06-70.rar.html
A third one is uploading right now.
edit: Added a low-res pack of the movies.
_________________________________________________________________________________________________________________
Heya, I was curious of what could be done with Thorgrims BRF-edit, so I started experimenting on some bump mapping for Zendar. Here are the results: (*All the environmental textures are of a custom texture pack)
Limestone bumpmap on a stucci texture, that's why it looks a bit weird. The brown stones on the right do have the right bumpmaps though.
Then I started checking if the lighting was real-time, so I added a torch:
Then I did the ground stones (they look a bit wet) and wooden planks and some other stone wall, and checked it in a darker environment:
Then I added a grass bumpmap, and since there was hardly anything to see at day I tried it at night:
I'll continue experimenting with bumpmaps on movable and animated objects, and post a movie or two later. Comments?