I personally think that Cav might be in a good spot right now with further careful being the way to go forward. Light horses now die like flies and heavy horses also are more squishy compared to the update before. I'd wait a bit to see how the meta plays out, especially considering that now every faction has archers with 60 base damage and skirmishers which work quite effectively against cav. I'm not saying that this is my preferred method to keep cavalry in check but it's better than have 200g class destroy everything.
The nature of cavalry will always make it efficient against an uncoordinated team of publics, especially with couch lances being a pub stomper for ppl who don't know how to react or have no awareness of what's going on around them.
Before we further grind cav down, I'd encourage to look at archers first and buff heavy inf to make it more viable, in current comp settings it is used as meatshield and provider for spears for cav, but not that much more.
PS: If you slow down cavalry, have fun with archers dominating the entire field. They will also reliably shoot your for 50 damage below your shield at 200 meters, have fun. Archer tears about cav are like milk in my coffee. You guys are abusing the second OP class compared to inf and cry about the other OP class? Well then, tough luck.
I hard disagree with this. My main issue is that infantry no longer has a counter to cavalry, none what so ever. The cavalry can just slow down instantly before they hit the spear, and they now have the advantage. The infantry has to hit the rider, which is incredibly easy to miss if the cavalry is facing him, the cavalry however has easy head hits and faster animations. They can also twist their bodies in some interesting ways
Infantry has no way of locking down an area. The purpose of a spear inf should be closing down a fight so enemy cavalry cant interrupt and do disgusting amount of damage, but with how cavalry works right now, thats not possible. Every fight ends up like this:
Infantry switches to spear because a cavalry comes close.
Cavalry double taps S to instantly stop, close to the spear max distance.
Infantry either goes for the stab and misses, or does a pitiful amount of damage.
The cavalry either walks slowly, or double taps W to get forward
The Infantry can ready an attack, again do pitiful damage and most likely hit the horse for 30 damage, or shield up because the attack of the cavalry is likely to be faster.
The cavalry can attack the inf, or pick a target next to the infantry whos unaware.
Absolute worst scenario for the cav, he stops infront of the inf, and just rides away to interfere with another fight.
A cavalry charged me at the staircase on Trading post yesterday and I thought HAH what an idiot! Hes trapped and cant move! Me as an infantry certainly has the advantage now! Nop. His side swings are literally faster than mine, so he killed me.
Archers shouldnt be the counter to cavalry, but thank god they are, otherwise the game would be even less fun than it is now. Sorry that an archer can do 100 damage when you barrel down towards them at the speed of light and they nail you in the head, even that is often 50-50. If the archer misses, the cavalry guaranteed kills him.
(Crossbows are still broken please nerf)
Archers broken? Fix archers. Cavalry broken? Fix cavalry? Infantry broken? Fix infantry. No class should be inherrently OP because it makes it less fun for everyone else.
Heavy cavalry is broken and doing minor changes to damage wont fix that. Movement is what makes cavalry broken.