Recently quite some people have used jumps or glitches to get to elevated positions (like roofs) from where they could use ranged weapons rather unhindered. They argue that everyone can access those positions by simple jumping and that shooting from those positions isn't the same as glitching. It's true, that one can access those positions by jumping onto certain structures, but some places are harder to reach then others.
Some roofs can be accessed if the player runs straight forward and jumps - which is rather quick and easy to accomplish. Often the place where the player needs to jump can be found rather easily, too.
Other roofs can only be accessed by more then one and harder jumps, that take longer. As far as I know only one player can do such a jump at a time. Consequently hostile archers who already are on that roof have an advantage, which can be considered unfair. The place where the player needs to jump and the procedure of how to jump, can't be seen as easily as in the first category.
Some players get annoyed by other players who take advantage of those elevated positions and shoot from there. If the game.mode is e.g. battle and the Jumper is the last living player of one team it can be quite annoying if the other team does not know how to get to that spot and has no ranged troops/weapons left.
So there is a problem when players use these spots and I wonder what you think about it.
Possible solutions for this issue could be:
[list type=decimal]
[*]Ban jumps
[*]Allow jumps
[*]Allow/ban jumps for certain servers (e.g. invent a Jump-Server like the Duel-Servers or the Melee-FF-Server or allow jumping for certain servers and forbid it generally)
[/list]
Poll - Explanation for the options
Jumping onto roofs: the player jumps straight over a small area of air onto a roof
Superjumping onto roofs: includes exploiting glitches or bugs or those roofs where you have to walk over canvas to access them
Some roofs can be accessed if the player runs straight forward and jumps - which is rather quick and easy to accomplish. Often the place where the player needs to jump can be found rather easily, too.
Other roofs can only be accessed by more then one and harder jumps, that take longer. As far as I know only one player can do such a jump at a time. Consequently hostile archers who already are on that roof have an advantage, which can be considered unfair. The place where the player needs to jump and the procedure of how to jump, can't be seen as easily as in the first category.
Some players get annoyed by other players who take advantage of those elevated positions and shoot from there. If the game.mode is e.g. battle and the Jumper is the last living player of one team it can be quite annoying if the other team does not know how to get to that spot and has no ranged troops/weapons left.
So there is a problem when players use these spots and I wonder what you think about it.
Possible solutions for this issue could be:
[list type=decimal]
[*]Ban jumps
[*]Allow jumps
[*]Allow/ban jumps for certain servers (e.g. invent a Jump-Server like the Duel-Servers or the Melee-FF-Server or allow jumping for certain servers and forbid it generally)
[/list]
Poll - Explanation for the options
Jumping onto roofs: the player jumps straight over a small area of air onto a roof
Superjumping onto roofs: includes exploiting glitches or bugs or those roofs where you have to walk over canvas to access them
Poll results said:Should jumping/superjumping be allowed?
Jumping onto roofs should be allowed 24 (39.3%)
Superjumping onto roofs should be forbidden 24 (39.3%)
Superjumping onto roofs should be allowed 7 (11.5%)
Jumping onto roofs should be forbidden 6 (9.8%)
Total Members Voted: 39