Jumping/Glitching - Yes or No?

Should developers make jumping/superjumping im/possible?

  • Developers should make jumping onto roofs impossible

    选票: 15 13.0%
  • Developers should make superjumping onto roofs possible

    选票: 8 7.0%
  • Developers should make superjumping onto roofs impossible

    选票: 83 72.2%
  • Developers should make jumping onto roofs possible

    选票: 77 67.0%

  • 全部投票
    115

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SCGavin 说:
Tornado_2142 说:
The 5 clan guys on the roof are beating you because you and your team mates are not working together as they are :smile:

There are so many simple ways to beat archers being on roofs, that it puzzles me you are complaining so much, personaly i think being able to get onto roofs without glitching adds quite alot to the game as far as fun and playability/tactics go.

As Forgin said, that canvas-accessible roof in village has cover, so the point that you can simply shoot at them and win by using tactics is moot, as they can just go into cover and shoot from there. You might still be able to beat them, but they have an unfair advantage. If you like fighting against unfair odds, that's alright, but if others don't and if you are playing on a public server, I think that the roof should be cleared.

Tornado_2142 说:
Ps, i do not agree with roofs that can only be accessed by super jump. i never said i did.
only agree with the acessible one

But how do you define accessible? Superjumping can be considered as accessible (you could argue, that superjumping is a way of gaining access to a roof, and therefore the roof is accessible by superjumping)? Can using canvas to access such a roof be considered accessible? Can using multiple hard-to-accomplish jumps (jump upwards+jump left and upwards) be considered accessible? Can using straight jumps (jump forwards) be considered accessible?

Actually thing things true befoure posting please, did you take a look at the map in spec camera ?all you need is good archer in the gate tower with the wooden gate (non-closeable) and there is no cover what so ever on the roofs, even the far left of the roof, leaves your torso and head very well exposed as RS clan demostrated yesterday. Ps if you are still having dificulty, and then get one of your team mates go middle tower, and you will cover 100% of all the roofs, with 1 archer in each tower :smile:
accessible as in gaining accesswithout glitching ? just using normal game mechanics and no abnormal behavior, and yes the cavas are there, but i bet devs will either leave them like that or change the canvas to perhaps wooden pallets, as most people agree it adds quite alot to the game being able to get on roofs, even if some jumps do require skill are harder than others.
 
Tornado_2142 说:
Actually thing things true befoure posting please, did you take a look at the map in spec camera ?all you need is good archer in the gate tower with the wooden gate (non-closeable) and there is no cover what so ever on the roofs, even the far left of the roof, leaves your torso and head very well exposed as RS clan demostrated yesterday. Ps if you are still having dificulty, and then get one of your team mates go middle tower, and you will cover 100% of all the roofs, with 1 archer in each tower :smile:
accessible as in gaining accesswithout glitching ? just using normal game mechanics and no abnormal behavior, and yes the cavas are there, but i bet devs will either leave them like that or change the canvas to perhaps wooden pallets, as most people agree it adds quite alot to the game being able to get on roofs, even if some jumps do require skill are harder than others.

Getting into these towers as attackers isn't exactly easy if there are archers on the middle roof.


I guess my problem is not so much with roofclimbing, but more with the middle roof in village. Because of the incredible tactical advantage it gives, due to the fact that it is very hard to reach and very easy to defend and has such a great overview of the village. It just seems overpowered to me, and in Battle and Fight and Destroy there is always one side who gets this huge tactical advantage for free.
Some things I suggest would "fix" this problem:

- Add another way to get on the roof (that requires jumping just like the current way) so you can attack the roof from multiple ways.
- Add a ladder
- Cut the roof in 2 so you can only access the western part and also make the open floor underneath unaccessible.

The first one has my preference.
 
Forgin 说:
Tornado_2142 说:
Actually thing things true befoure posting please, did you take a look at the map in spec camera ?all you need is good archer in the gate tower with the wooden gate (non-closeable) and there is no cover what so ever on the roofs, even the far left of the roof, leaves your torso and head very well exposed as RS clan demostrated yesterday. Ps if you are still having dificulty, and then get one of your team mates go middle tower, and you will cover 100% of all the roofs, with 1 archer in each tower :smile:
accessible as in gaining accesswithout glitching ? just using normal game mechanics and no abnormal behavior, and yes the cavas are there, but i bet devs will either leave them like that or change the canvas to perhaps wooden pallets, as most people agree it adds quite alot to the game being able to get on roofs, even if some jumps do require skill are harder than others.

Getting into these towers as attackers isn't exactly easy if there are archers on the middle roof.


I guess my problem is not so much with roofclimbing, but more with the middle roof in village. Because of the incredible tactical advantage it gives, due to the fact that it is very hard to reach and very easy to defend and has such a great overview of the village. It just seems overpowered to me, and in Battle and Fight and Destroy there is always one side who gets this huge tactical advantage for free.
Some things I suggest would "fix" this problem:

- Add another way to get on the roof (that requires jumping just like the current way) so you can attack the roof from multiple ways.
- Add a ladder
- Cut the roof in 2 so you can only access the western part and also make the open floor underneath unaccessible.

The first one has my preference.

Its fine as it is imo, its so easy to kill people on the roof once you actualy try to go for both towers (not just one)  because if there is more than one of you, like there will be on the roof, then you can easily pin them down (Spam shoot) while 1 or 2 guys go into the tower.
 
I think ok we should be able to use our surroundings but instead of stuff like the super jumper a climbing feature should be put in the game so instead of jumping you can climb to that location. so maybe on one spot instead of putting a ladder you put a rope. and aslo crouching should go on.
The jumping like super man is first stupid but climbing and jumping normally to be able to get a strategic position genious.

1 last thing in this beta I really hate seeing flyin corpes like 80 feet in the air it should only be possible during siege if you are throwing stone at the castle the defenders go flying to a cav unit getting speared then flying like 90 feet in the air. A question when you guys fall from a horse do you sometimes like slide 80 feet away then like slide back? I thought it should be an addressed issue.
 
-bump

Using the super jump on elevations to gain access to higher parts of the map that would be otherwise inaccessible. As far as I'm concerned, it's promoting an unfair system of play whereby those on the roof are inaccessible for the rest of the round. They have a permanent and consistent view of the jump location and over a large expanse of the map - thus rendering any approach pretty much obsolete. I was told this afternoon that it was 'fine' to do so, (Archonsod, apparently you allowed it?)

The use of a bugged game mechanic (Glitch jumping) cannot be used as justification to gain access to otherwise inaccessible areas. Nor should, ideally, the "...well, it's in here and so-and-so said it was allowed. Besides, everyone else is..." argument. It's cheap and cowardly when you know full well that to obtain one must glitch.

:neutral:
 
Turanien 说:
-bump

Using the super jump on elevations to gain access to higher parts of the map that would be otherwise inaccessible. As far as I'm concerned, it's promoting an unfair system of play whereby those on the roof are inaccessible for the rest of the round. They have a permanent and consistent view of the jump location and over a large expanse of the map - thus rendering any approach pretty much obsolete. I was told this afternoon that it was 'fine' to do so, (Archonsod, apparently you allowed it?)

The use of a bugged game mechanic (Glitch jumping) cannot be used as justification to gain access to otherwise inaccessible areas. Nor should, ideally, the "...well, it's in here and so-and-so said it was allowed. Besides, everyone else is..." argument. It's cheap and cowardly when you know full well that to obtain one must glitch.

:neutral:

I agree with this entirely because of one reason we will be destroying the way mount and blade is supposed to be played, with strategy and technique, without it well might as well call this game the realistic copycat of WOW and we know what that means more magic glitch which is unacceptable
 
i am against those superjumps! as far as i am concerned about roofs, i dont care as long nobody will ***** about it if i do it ... i got kicked two times for that while other people warent  EU_2 i think it was.
 
_HIV_ 说:
i am against those superjumps! as far as i am concerned about roofs, i dont care as long nobody will ***** about it if i do it ... i got kicked two times for that while other people warent  EU_2 i think it was.
Quite unlucky, someone tried to kick chuck yesterday because he was on a roof but we explained its not glithcing because you can simply jump there (i think they wanted him gone because of  his eagle eye though  :grin:).
 
It is not simple to jump up there when an archer/crossbowman is already up on the roof, he can simply shoot you in the back as soon as you try jumping up. There is also good cover from enemy archers on that roof. As far as I am concerned it is a glitch and I don't see why anyone would even want to go up there as it gives an unfair advantage.
 
Jumping in its current incarnation is silly.

I'd rather we have either

a) a jump (as we have now) or a "hurdle" animation that can access nothing above about waist-level, ever
b) a "climb" animation that can clear obstacles up to just-above-the-head height, but leaves the climber vulnerable.


Or a combination of the two, where the spacebar just activates whichever is appropriate. Or something.




As for the village central rooftop, if there's an archer up there in Battle and I'm the last one left (almost always infantry here), I'll generally just ignore him. He wants to camp the hard-to-reach roof, I'll camp the easy-to-reach barn. :grin:


Although I still get stuck in that damn barn entrance sometimes, come to think of it. Wtf.
 
CryptoCactus 说:
a) a jump (as we have now) or a "hurdle" animation that can access nothing above about waist-level, ever
b) a "climb" animation that can clear obstacles up to just-above-the-head height, but leaves the climber vulnerable.

I don't like the idea of a climbing animation if it completely replaces jumping.  It wouldn't hurt for the existing jump to be a bit more horizontal, as long as the player can still clear fences and other short obstacles.
 
Scientia Excelsa 说:
I don't like the idea of a climbing animation if it completely replaces jumping.  It wouldn't hurt for the existing jump to be a bit more horizontal, as long as the player can still clear fences and other short obstacles.

Well, that's what made me add "or a combination of the two". I'd be fine if jumping was less Mario and more horizontal, with climbing reserved for higher-than-waist-high ledges, or what have you.


(I just think being able to climb would be neat. :smile:)
 
It's boring when people do it, and I don't see how much amusement it could bring the jumpers themselves. But I don't think it should be forbidden.
 
90% of the roofs on village can be jumped onto with no superjumps needed.
It is NOT an exploit or a glitch by definition!

I agree it is tricky to get a guy when he is in one of those good positions but if you had read the thread then you would know that ranged troops shooting from the towers have a great view on all of the villages roofs. You would also have read a tactic suggested by Chuck himself as to how you could beat him easily.

Personally I like being able to jump onto good positions, it means there is extra skills needed than just combat. I do think though that particularly hard to climb buildings should be given more ladders, or more points at which you can jump onto them.
 
Marcus Brutus 说:
It is not simple to jump up there when an archer/crossbowman is already up on the roof, he can simply shoot you in the back as soon as you try jumping up. There is also good cover from enemy archers on that roof. As far as I am concerned it is a glitch and I don't see why anyone would even want to go up there as it gives an unfair advantage.
Yes i can see where your coming from, but its even more annoying to be kicked off as soon as you get up there, some people just wait as noone can do anything, so i recon there should be more than one way to get up.
 
I think if one team  havent many archers\xbows on village map  - it is stupid and noobish team by definition.


But if there are enough archers in team - there are no problems with peoples on roofs.


So ofc it should be allowed to jump on those roofs. Maybe these jumps should be made easier, but i m not sure


Thx Gavin for using my avatar on screenshot in first post, it is nicely)
More popularity for RS clan is rather useful for us, we need more new members now)
 
The exceeding arrow 说:
do you wana ban jumping because you cant reach the mean archer on the roof with your sword?
Yes, remove jumping introduce climbing.
You can sit on that roof and kick that sorryass loser with his sword in hand tryin to reach you on the roof mean archer.
 
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