Hello @TaleWorlds ! I would like to suggest you some awesome mechanics, wanted by thousand of players, it would be great to get in-game :
- More advanced diplomacy, especially with religion and assassinations, or even the possibility of launching crusades.
- More evolving sieges: for example, once the first wall is taken, the fighting continues in the streets (such as houses that can be occupied with the ability to shoot from windows or roofs, barricades in the streets, a second door to cross, etc.) and this continues until the gate of the keep (which would bring back the interest of having a second enclosure in certain castles).
- Destructible elements, other than the crenels of the walls, such as the roofs of buildings for a stray cannonball, as well as the possibility of setting buildings on fire with a flaming projectile like a pot (similar to what happened in “Medieval 2: Total War,” for example).
- Being able to decide whether or not to be mounted on horseback during sieges, to attempt a real-time sortie, for example, or to pursue fleeing enemies after a successful defense.
- Being able to place our soldiers one by one, especially for sieges and ambush battles, without resorting to mods.
- The long-awaited naval battles (wanted by everyone anyway).
- Having more troops on the screen (larger armies allowed by the game engine).
- Having more diversity in equipment to avoid the “clone effect,” as well as a slight difference in color tone from one soldier to another (or from one garment to another) (for example, for the Vlandians, a more or less dark red depending on the cape/tunic/hood or the soldier).
- Giving soldiers waiting postures and animations once in battle, such as fatigue or disease effects if morale is low (if food supplies are low or zero, or even perishable over time (and therefore bought/sold at a lower price)), animations that would resemble those of “Attila: Total War.”
- Being able to place our siege engines ourselves in the location that we find most suitable for firing (while having a limited area, of course, to avoid placing them in too overpowered or unrealistic locations).
- Not only having double doors for castle entrances, but also sometimes a portcullis, or even a drawbridge, or even all three (which could be obtained with the wall upgrade in the building chain, for example).
- During city sieges, having the population present (whether it’s people helping on the walls to manipulate stones or defense machines, or people running in panic in the streets).
- Having more unique rewards when winning a tournament (winning a javelin after defeating all the competitors in a tournament organized by a great noble or even a king is a bit disappointing).
- Being able to increase tournament bets (within reasonable limits) instead of always being limited to a maximum of 600 gold.
- When an army is garrisoned in a city, only soldiers should be seen guarding the gates, not knights or elite troops (and with their own weapons, not just a simple lance).
- Having more life in the streets of cities, such as more passersby, pets, children playing, musicians, workers carrying bags or crates, etc. (a bit like Novigrad in “The Witcher 3”).
- Of course, getting animals in war. Certainly elephants, but it would also be cool to have war dogs (as the Romans used in battle, as well as some armies in the Middle Ages).
- Adding a configurable “blood and gore” option to be able to cut off limbs, as well as effects/sounds for hits on armor (and why not mud textures if we wade through it on wet terrain).
- In character creation, adding an age parameter to display the aging of characters (which would also be displayed over time during a campaign), to avoid people keeping an eternally youthful appearance.
- More diversity in music on the campaign map, in battles, in cities, and on the main menu (because it can be a bit too repetitive sometimes).
- Adding a "panic" animation when you fall from a too high location, in order to prevent the "standing" and straight position during the fall
- Adding a "undermining" mechanic during sieges in order to sap walls, it would be longer to do, but wouldn't need siege machines (with possibility given a chance to defenders to detect it and to attack sappers with a little group)
- Getting two entrances for each major city at least, it would make 2 sides to attack (attacker could choose side), but also player on Campaign Map wouldn't have to make the whole turn to entering the city
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