As per the title, I really think that Lords and Garrisons should have a chance of surrendering if the player's (and only the player's) party/army heavily outnumbers them. Currently, the threshold for bandit, villager & caravan parties to surrender is to outnumber them roughly 8-to-1 if I remember correctly, and having the same rate, or something like a 6-to-1 should work fine in the case of lords & garrisons. A rate of 8/1 or 6/1 would make the process of capturing small parties less tedious, but it wouldn't be overpowered, as you already are practically guaranteed to dominate them. If the lord surrenders, they would be taken prisoner, but their troops would move to their clan's nearest fief to reinforce its garrison (and they could be attacked while they're on the way, which would result in a penalty in relation with the clan & a decrease in Honor trait points). Additionally, if lords are unwilling to surrender, they should be offering to pay for free passage (with the barter menu) to be let go and be given permission to leave a fief that's under siege.
One thing that would work great with the surrender system is the traits mechanic that is currently rather underutilized. For simplicity's sake, if we say that the chance for an outnumbered lord with no traits to surrender is 50%, each level of the Valor trait could increase or decrease the likelyhood of the lord to surrender by 20%, which would make the most courageous lord only 10% likely to surrender whilst the most cowardly one would be 90% to do so. Similarly, a lord with a positive Calculating trait could have a 20% higher chance per trait level to offer payment for passage whilst a lord with a negative Generosity trait could have -20% per trait level.
It's not fully related to the subject of surrender mechanics, faction rulers should always be able to barter for peace. We don't have different government structures in the game, all factions are effectively elective monarchies, which results in rulers having less power and the "ruler stage" of the game feeling overall very similar to the "vassal stage". This change would help differentiate it a bit.
One thing that would work great with the surrender system is the traits mechanic that is currently rather underutilized. For simplicity's sake, if we say that the chance for an outnumbered lord with no traits to surrender is 50%, each level of the Valor trait could increase or decrease the likelyhood of the lord to surrender by 20%, which would make the most courageous lord only 10% likely to surrender whilst the most cowardly one would be 90% to do so. Similarly, a lord with a positive Calculating trait could have a 20% higher chance per trait level to offer payment for passage whilst a lord with a negative Generosity trait could have -20% per trait level.
It's not fully related to the subject of surrender mechanics, faction rulers should always be able to barter for peace. We don't have different government structures in the game, all factions are effectively elective monarchies, which results in rulers having less power and the "ruler stage" of the game feeling overall very similar to the "vassal stage". This change would help differentiate it a bit.
Last edited: