Users who are viewing this thread

Lornloth00

Knight at Arms
Having a natural in game dialogue and quests that informs the player of the prisoner status of some of the lords would be helpful.

It is hard to find out who is in prison and where are they. Please add dialogue and quests that allows the player a way to find character's prisoner status so that the player can plan a prison break. Warband had prisoner rescue quests this is a missing part of Bannerlord. One of them was to rescue a lord by doing a prison break or going to the ransom broker and paying for the lord's release to complete the quest. Another quest was to do a prisoner exchange or swap of high tier units for other high tier units. The encyclopedia and fog of war doesn't help in knowing who is captive and their location having a direct way of finding out where prisoners would be helpful. Without more information about prisoner location it makes adding prison breaks to the game pointless because know one can know where someone is because of the fog of war at least if there was a quest or dialogue then prison breaks would be more useful especially for the early game to gain relation.

Some videos have talked about capturing lords putting them in prison then ending a mercenary contract to then rescue them. That doesn't seem like the intended way of using a prison break it almost seems like an exploit or a cheat. Its like forcing the game to do things rather than playing the game naturally. Its possible for the player to go into to town and find the prison guard and ask about prisoners but normally they say there are no prisoners. Its not the most effective way of doing a prison break. The right click info screen needs more pages to clearly show all of the info so its very hard to see if there is a prisoner in a party. It seems like the best way to know if someone is a prisoner is by capturing them in a big battle or seeing them being captured by a party you are working for as a mercenary then ending the contract to rescue a prisoner. I have even tried to follow parties all over the map to seem them store a lord in a dungeon but that is a waste of time because the AI doesn't always store lords in a prison immediately. Lords should have a dialogue for captured relatives and clan members maybe even high tier units. Companions especially those with high roguery, tavern keepers, towns folk and villagers could have dialogue about hearing about rumors about prisoners.

Having a natural in game dialogue and quests that informs the player of the prisoner status of some of the lords would be helpful.
 
Back
Top Bottom