I didn't say they suck. I said they're from 2010, which is true.
Not quite true, the game didn't start full development until post 2010.
I didn't say they suck. I said they're from 2010, which is true.
Then why does turning off shadows and other graphical settings make a game run better? The engine just can’t handle 1000 troops and Witcher 3 graphics.I'm sick of hearing this myth. 3D artistry and optimisation have very little to do with each other. You don't make a game run faster by making it look worse. Sure you can turn the graphics settings down in a game, but there is a big difference between that and claiming that bannerlord looks bad just because it has a lot of stuff on screen.
actually, it is more like 10 years. When they've announced it, it was close to 2 years in developement already I get that this is EA, but they should drop the price for now as it is not playable for so many people. Fortunately, I can play it and only suffer memoery leaks and occasional freeze when trying to enter siege, but nothing else really. But I get that some people are pissed off.
they did, believe me. I was around here back then. Warband was just regular M&B with added multiplayer and few enhancements taken straight from mods (like diplomacy). They were already working on M&B 2 by then.I don't think they started actual development in 2010, considering Warband was released the very same year.
they did, believe me. I was around here back then. Warband was just regular M&B with added multiplayer and few enhancements taken straight from mods (like diplomacy). They were already working on M&B 2 by then.
sure it did, but they've admitted they've started developement roughly 2 years before announcing it. Not much to discuss here? You can dig the forum if you want. 8 or 10 years, they should charge less for us to do open betaI was also here mate, and Warband kept them pretty busy even after release.
you press x to switch weapon modeMost important issue ''Dear TW how to do couched lance?''
AgreedI honestly don't see the relevance. I don't care if they took 8, 3, 20 or 55 years. I care about the end result. To me Bannerlord is a game that is very rough around the edges, but definitely enjoyable to play even in its current states. And I see them working hard to release patches to address issues, and right now they are taking steps towards the right direction relatively quickly.
My guess here that 7.5 of those 8 years were spent running around in circles. Then they kind of figured out how to do things towards the end. Judge them all you want for that, I sure won't because I have done the same thing in the past (heck, I am "working from home" right now). I am just happy that the product has a solid core that they can work around, and that they are actually doing it. Just like they did with the original Mount and Blade and Warband.
I am working in software development (not games though) and I can see a project like bannerlord taking 8 years if it's done by a small team (5-10 people) that is building everything from scratch.
However, I was surprised to find out from Wikipedia that taleworlds has 102 employees (as of 2016). I'm not sure for how long they've employed so many people, but 8 years with 100+ employees is too much no matter how you look at it. Probably very poor time and task management.
sure it did, but they've admitted they've started developement roughly 2 years before announcing it. Not much to discuss here? You can dig the forum if you want. 8 or 10 years, they should charge less for us to do open beta