Before the command wheel update you had a visual indicator on the ground showing which direction your troops would face before telling them to face that direction and it was really important to be able to quick position troops during battles, don't know if it was completely removed or it's bugged but i would love for this to return since right now i have to guess quickly by my mouse movement which direction my troops will face before giving the order which is really unintuitive in the heat of battle.
Another thing that was proposed a few times already and i would like to reinforce is to remove the redundant F8 and F9 formation shortcuts entirely (it makes no sense when it's easier/quicker to press F2 to access formations) and if possible replace them with two new commands, switch weapons and attack formation.
Switch weapons could have the following options:
- use polearms (ai would switch to spears, pikes, and polearms in general if they have them)
- use sidearms (ai would chose one handed weapons if they have them and two-handed non-polearms if it's all they have)
- use ranged (ai would switch to bows, crossbows or throwing weapons if they have them)
- use weapons at will (ai will return to vanilla behavior where they chose which weapon is more suited to the task)
This would keep the command structure simple which seems to be a main concern for Taleworlds while allowing the player to have a much higher degree of control that's really needed, i'm the commander, i don't want the ai making all decisions for me.
and the second suggestion could be something like:
you press the formation command to select them, say i selected my infantry, then i press F9 (attack formation or something on these lines) and it could then show the enemy formations like:
f1 - infantry
f2 - ranged
f3 - cavalry
f4 - horse archers
(and so on based on the formations the enemy is using)
this way i could specifically tell one of my formations to focus on another ignoring other formations unless they directly cross paths and keep attacking that one until they are destroyed or routed.
for example i may command my infantry to advance and focus on the enemy infantry while my archers i'll tell to focus on enemy cavalry and my cavalry on enemy archers, i've lost count on how many times i've tried such commands with the way vanilla ai works only for them to change targets mid-battle for whatever reason and completely botch my strategy.
no matter how much you work on the ai it'll never be a substitute for direct player imput and i find this really necessary to be able to fully enjoy the battles.
i want to command and i want my troops to obey my commands instead of relying on their good judgement that fails many times.
Another thing that was proposed a few times already and i would like to reinforce is to remove the redundant F8 and F9 formation shortcuts entirely (it makes no sense when it's easier/quicker to press F2 to access formations) and if possible replace them with two new commands, switch weapons and attack formation.
Switch weapons could have the following options:
- use polearms (ai would switch to spears, pikes, and polearms in general if they have them)
- use sidearms (ai would chose one handed weapons if they have them and two-handed non-polearms if it's all they have)
- use ranged (ai would switch to bows, crossbows or throwing weapons if they have them)
- use weapons at will (ai will return to vanilla behavior where they chose which weapon is more suited to the task)
This would keep the command structure simple which seems to be a main concern for Taleworlds while allowing the player to have a much higher degree of control that's really needed, i'm the commander, i don't want the ai making all decisions for me.
and the second suggestion could be something like:
you press the formation command to select them, say i selected my infantry, then i press F9 (attack formation or something on these lines) and it could then show the enemy formations like:
f1 - infantry
f2 - ranged
f3 - cavalry
f4 - horse archers
(and so on based on the formations the enemy is using)
this way i could specifically tell one of my formations to focus on another ignoring other formations unless they directly cross paths and keep attacking that one until they are destroyed or routed.
for example i may command my infantry to advance and focus on the enemy infantry while my archers i'll tell to focus on enemy cavalry and my cavalry on enemy archers, i've lost count on how many times i've tried such commands with the way vanilla ai works only for them to change targets mid-battle for whatever reason and completely botch my strategy.
no matter how much you work on the ai it'll never be a substitute for direct player imput and i find this really necessary to be able to fully enjoy the battles.
i want to command and i want my troops to obey my commands instead of relying on their good judgement that fails many times.
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