I’m not a captain mode player but cool idea I think.
An option for ranged Ai units to prioritize targets like have them focus on other archers or cav but if none are in range they automatically aim at closest enemy unit?
Could be cool what do u think?
I'm all for a prioritization that lets AI archers choose the most viable targes just as a human would do. A purely range based prioritization causes serious balance issues because a single shield unit in front makes your whole army essentially immune to archer fire.I've had the same thought and I came to this conclussion: This would cause serious balance issues. It's meant that if you have a shield support unit the shield unit should be able to soak most of the arrows from the enemy. If you could target we would remove all teamplay and every class would just have their own little fights.
What a great original idea that's been suggested several times by multiple communities.
I'm all for a prioritization that lets AI archers choose the most viable targes just as a human would do. A purely range based prioritization causes serious balance issues because a single shield unit in front makes your whole army essentially immune to archer fire.
In most strategy you the player can manually pick a target unit for their troops. In Bannerlord in contrast you only order them to attack. This translates well to melee because cou can still manually move your units to the desired target so that they attack the correct unit. In ranged combat however you usually want to stay far away from your target so that that trick doent's work and we need an alternative.
The current meta in Captain is dominated by twohanded only or 5*towhanded+1shield. I wish for a more diverse metagame because there are so many interesting unit choices around that never see play because they are just not viable. A huge part of achieving that balance is in making archers more viable agains infantry heavy compositions and a competent archer AI is a huge part of achieving this without ruining the balance for other gamemodes.
@Moton: There's Clan matches going on in Captain? I'll certainly give Bows another try the next rounds I play.
My point still remains that archers should be just as competent in selecting their targets as a troop of reay players would be if you were commanding them and I see cheese mostly on the side where one exploits that the AI is helpless against some tactics thar real players would easily counter.
@Moton: There's Clan matches going on in Captain? I'll certainly give Bows another try the next rounds I play.
My point still remains that archers should be just as competent in selecting their targets as a troop of real players would be if you were commanding them and I see cheese mostly on the side where one exploits that the AI is helpless against some tactics thar real players would easily counter.