Sinderion
Recruit
How will the class system work in battle mode as it is currently? In BATTLE MODE, you get 1 life and can choose any class, so why would anyone choose light infantry skirmishers or light cav?
the system kind of works in skirmish because of the spawn system, having multiple spawns of cheaper units vs one spawn of an expensive unit.
I think light infantry at least needs something to make it viable to choose other than its cheap... skirmishers have thrown weapons I suppose, but once you throw them, your basicly a light infantry and javalins are like throwing paper areroplanes at the enemy (i know cav hate them cos they give infantry a tool to mitigate them somewhat, but they have been nerfed into oblivion)
shields, especially light infantry shields break way too easily, a swing of a savage sword will do them in one hit. Arrows and bolts should do no damage to them, maybe throwing spears could impact the speed so you cant raise them quickly? throwing axes should damage shields more.
I think 1 handed weapons need to be buffed for damage, you need to hit unarmoured enemies 3 or 4 times to kill them as it stands
armour should be more impactful, chance for arrows to bounce off (low chance) more mitigation against one handed swings that hit poorly (not sure how it works exactly atm, i know maces ignore some armour, I would add a small amount of armour peircing to axes). so yea heavy infantry should be tanks in a mele fight, able to shrug off some impacts almost completely (but still stagger when hit, so you cant just spam attacks) but the slowest unit by a mile.
2 handers, especially axes and vouges should be unbalanced and harder to whip around in a fight and have less impact if they hit too early in a swing, but they crush through armour if you hit at the optimal swing. longer weapons like menavlions should have a dead zone up close. 2h swords are not unbalance but deal less damage and less armor peircing.
on another note, i hate the perk system, much prefered it as gear choices alone, just bake the percentages into the class itself to seperate them from other classes (power throw for skirmishers, athletics for light infantry and skirmishers, more skill with shields and armour as heavy etc)
spears: make bracing more useful? does anyone use spear bracing in anger? would it be too op if spears acted as braced if you were holding an attack? probably.
add sergent and standard bearers into each class with different loadout choices, like NW.
and FFS remove the ability of non cav from mounting lol.
anyway sorry if its all over the place just wrote points down as they came
TLDR: Make classes useful outside of price for future battle mode. (i think the class system is a good idea btw)
the system kind of works in skirmish because of the spawn system, having multiple spawns of cheaper units vs one spawn of an expensive unit.
I think light infantry at least needs something to make it viable to choose other than its cheap... skirmishers have thrown weapons I suppose, but once you throw them, your basicly a light infantry and javalins are like throwing paper areroplanes at the enemy (i know cav hate them cos they give infantry a tool to mitigate them somewhat, but they have been nerfed into oblivion)
shields, especially light infantry shields break way too easily, a swing of a savage sword will do them in one hit. Arrows and bolts should do no damage to them, maybe throwing spears could impact the speed so you cant raise them quickly? throwing axes should damage shields more.
I think 1 handed weapons need to be buffed for damage, you need to hit unarmoured enemies 3 or 4 times to kill them as it stands
armour should be more impactful, chance for arrows to bounce off (low chance) more mitigation against one handed swings that hit poorly (not sure how it works exactly atm, i know maces ignore some armour, I would add a small amount of armour peircing to axes). so yea heavy infantry should be tanks in a mele fight, able to shrug off some impacts almost completely (but still stagger when hit, so you cant just spam attacks) but the slowest unit by a mile.
2 handers, especially axes and vouges should be unbalanced and harder to whip around in a fight and have less impact if they hit too early in a swing, but they crush through armour if you hit at the optimal swing. longer weapons like menavlions should have a dead zone up close. 2h swords are not unbalance but deal less damage and less armor peircing.
on another note, i hate the perk system, much prefered it as gear choices alone, just bake the percentages into the class itself to seperate them from other classes (power throw for skirmishers, athletics for light infantry and skirmishers, more skill with shields and armour as heavy etc)
spears: make bracing more useful? does anyone use spear bracing in anger? would it be too op if spears acted as braced if you were holding an attack? probably.
add sergent and standard bearers into each class with different loadout choices, like NW.
and FFS remove the ability of non cav from mounting lol.
anyway sorry if its all over the place just wrote points down as they came
TLDR: Make classes useful outside of price for future battle mode. (i think the class system is a good idea btw)