Resolved Ghulam unit not showing properly

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Kierby

Recruit
Hello ! I recently got Ghulam unit from prisoners to my party. He have some bugged icon on party screen where i couldnt even tell that he is on camel or what. Here it is:

vjcTEZ.jpg


This possibly have some influence on his battle appereance aswell, because his camel disapeared for a second when i rode beside him, but cant confirm that, i will try to get more footage if necessary. But besides that he looks awesome. Very good unit design.

Best regards,
Kierby
 
Yes they have some sort of a retardness
uOwe4.jpg



For Devs/QA:
Most likely issue is on the harness/armor rig. It really messes up the battle by the way. I guess another Aserai unit also have rig issue ( with horse harness this time ) but I don't have the screenshot for that.
 
Yes they have some sort of a retardness
uOwe4.jpg



For Devs/QA:
Most likely issue is on the harness/armor rig. It really messes up the battle by the way. I guess another Aserai unit also have rig issue ( with horse harness this time ) but I don't have the screenshot for that.

Yeah, that would make sense. Because camels without armor/harness are fine (at least on battlefield). Usually i got this kind of mesh deformation on my models (not in game) when i poorly assign parts of mesh to the bones or when i use skeleton with different number of bones.
 
If you see this rig issue in the game, you will also experience upcoming Star Wars DLC for free because their reins will go back and forth inside the map like long dark light rays even though your enemy is miles away from you. And if your game loaded units with an issue( no idea why that happens), you can also experience upcoming fluffy fighting ball simulator as well ( :razz: )
4Utdr.jpg


I really don't get how this is hard to test in-game before patch though. They don't need a campaign where they recruit them, train them and then make a battle. All they need a simple flat test battlefield where all the units in the game spawn with one instance with unlimited HP and fight in that battlefield. Then QA person can simply fly over map and spectate. I would really like to know if there is a caveat that I'm missing on this
 
If you see this rig issue in the game, you will also experience upcoming Star Wars DLC for free because their reins will go back and forth inside the map like long dark light rays even though your enemy is miles away from you. And if your game loaded units with an issue( no idea why that happens), you can also experience upcoming fluffy fighting ball simulator as well ( :razz: )
4Utdr.jpg


I really don't get how this is hard to test in-game before patch though. They don't need a campaign where they recruit them, train them and then make a battle. All they need a simple flat test battlefield where all the units in the game spawn with one instance with unlimited HP and fight in that battlefield. Then QA person can simply fly over map and spectate. I would really like to know if there is a caveat that I'm missing on this


Well, i guess we will never know. But i had to laugh right now. I just discovered exploit by accident than won my siege without actually fighting it.

I was about to get sieged when i was waiting in my new aquired castle. But the lords were little bit spread out, so they wouldnt support each other. There was no way i could get to one of them in time without the others participating in battle. But when i clicked on "Leave" from castle, the double click ported me exactly to location, where i was pointing with mouse, which was right beside one of the enemy lords. Guess what, i defeated them one by one thanks to this. Its not the first time, i got this teleport with double click several times, when i was leaving the castle. Im wondering, if i should make a new thread on this.
Q8DymK.jpg
 
Sounds like a completely different issue. You should create a new thread for this, it's helpful for them to track issues separately as well. Or you can search and try to see if someone else already created it or not.

Well, i guess we will never know.
Perhaps @MArdA TaleWorlds can ask them and inform us. Because I'm genuinely wondering that. Only if he has free time though :smile:
I'm pretty sure they already have some sort of a testing framework that is not shipped inside the game, but still. It's strange to see some issues like this. Not game-breaking issue obviously, it's expected to have this in EA and easy to fix anyway. Worst case they can remove armours for a certain time.
 
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