kenngp said:I'm having trouble with the lords and companions. I've seen this asked several time, but never an answer given. Getting other lords to join your faction doesn't seem to work. Is the mod made that way, or do you just have to work a lot harder? In addition, if I make one of my companions a lord, his equipment changes to something completely different (and almost always worse) than what I had him equipped with. That never happened to me in vanilla. Is that unique to this mod to keep potential companion lords from being too good? Is there a list of what companions are good "lord" material and which aren't? Many of them say their knights or lords, but, when I grant them a fief, the other lords say they aren't worthy and I loose favor with them. Also several of the lords skills don't seem to make sense with what they say they are.
Bringing lords over from an established faction to a new faction would obviously be difficult. What you need to do is capture fiefs, have a strong military, have high relations with the lord, and target a lord who has low relations with his king. Also, ofc, right to rule. If you're annoyed at having to do all that, then just get your relation up really high, capture the lord and then ask him to join you in the prisoner dialogue. If you're doing this for a newer kingdom against a strong one, the relation required would probably be north of 60 or so (I don't remember the exact formula but it's here somewhere).
Companion lords... I've never seen them switch equipment, so I'm not sure what's happening there. Check the companion page on the wiki, it has a list of good companions. When lords say they aren't worthy, that means you gave a commoner lordship - that tends to annoy the nobility. Good companion lords have upstanding, good natured or martial personalities and noble background - the better ones also have useful household troops.